If you read the article you’ll find out why it’s taking longer to be sold back to gamestop.
It has to do with the Switch being more unique. Here is a quote from the article:
“By contrast, looking back at four years ago, it didn’t take as long for the PS4 and Xbox One to work their way into the pre-owned cycle because the two consoles were competing with each other, so there were consumers that would try one, then decided that they wanted to go with the ot...
This is a great comment. Thank you!
I think you focus too much on the number of games and not on impact.
Xbox One S was on the market last year this time as well.
I’m pretty sure they own the IP. Almost 100% positive on that. However, there is an issue with the music licensing for past titles, from what I know.
Also, to all you disagreeing, if the Switch beats PS4s first year sales I’m just going to sit here laughing at the fragile N4G users that don’t want to have a proper debate and just hit the disagree button.
@InTheLab
Yes, they discounted the price that year in June, which is why I said I wasn’t expecting 9 million units sold for the Switch, but 4.5 million.
Holiday sales provide a huge boost, so I definitely see it surpassing PS4’s first year.
The 3DS went from 6 mil to 15 mil during its first holiday season. I’m not expecting 9 million for switch, but if it gets just half that it will surpass PS4s first year.
Next year we will have to see.
“I personally believe Nintendo gimped the device on storage to purposely to force more sales of physical media.“
Why would they do that? Digital purchases net Nintendo more profit than physical purchases.
That's part of it's small continuity it does have. First, the title is "The Legend of Zelda", so by default Zelda will always be there. Link is a reincarnation of "the chosen one". The young hero of courage there to stop evil.
Again, try reading Hyrule Historia. It answers a lot of your questions.
Honestly, VGChartz doesn't even really "track" anything. They look at data from small retailers that they refuse to divulge, then estimate an amount based on presumed market trends.
It really isn't an accurate system. They've had to correct several mistakes in the past after overtracking or undertracking.
They are actually quite comparable. Just as comparable as a PSP vs a PS2. The NES has the benefit of more sprites, but the Gameboy could update and manipulate tiles much faster and easier. The Gameboy also had much more RAM than the NES did and had the benefit of a more enhanced instruction set.
It wasn't as powerful, but it did achieve relative parity. With a big hindrance simply being it's cheap LCD screen. Just take a look at some of the franchises like Super Ma...
The NES was still the hottest console by the time the Gameboy released, which it had relative parity with.
I think the Gameboy and the PSP has similar situations. Both released four to five years after the consoles which they had relative parity with, while a new generation was just coming in.
It isn’t just because it’s Zelda, nor does the article even say that. It’s just an exemplary game.I’m sorry you can’t see that, but myself and the multitude of reviewers and game designers seem to.
@atana
It’s one of the many ways that BotW reinforces exploration instead of guiding you so deliberately. When used in conjunction with it’s many shrines and Korok seeds it becomes a haven for discovery.
Often, I feel like I’m going from one point to the other in open world games instead of feeling rewarded for looking at my surroundings and interacting with the world. BotW changes this for me.
It isn't an excuse. Think of it like the Final Fantasy series. Unless it's a direct sequel, each installment has many differences from the previous. There are bits of continuity sprinkled in each one (some NPC's, magic, etc), but each one is it's own adventure. The Legend of Zelda has small continuity in each game too, but they are all their own adventure.
Why should every adventure be continuous anyway? Why can't there be games that offer a different ty...
I've been playing Horizon lately (22 hours in) and I think the exact opposite. Horizon plays like a better crafted Far Cry Primal. It's a good game, but I still want to play Zelda.
For me the world is just so static. It looks really nice, but there isn't much interaction between you and your environment.
I'm still going to keep playing Horizon until I finish it to make a complete judgement, but so far I like Zelda more.
Zelda games do have an explanation for why that happens. It's actually intrinsic. Just about every Link in a Zelda game is a different person. They come from different generations and even timelines.
What analogy are you talking about?
Not necessarily.