After a while they grow up... some of them.
I actually like the Bad Company series' storyline. So I think a good solution would be to have the main series, that is, Battlefield, would be multiplayer only like BF2, while the Bad Company series has mixture of great singleplayer and destructive multiplayer. Something like that, but I'm not a developer yet so what do I know? :P
Can't get enough of super duper destruction, love 'sploding buildings.
One of the best aspects of a horror-survival game is that feeling you get when you're down to one bullet and say, "I'm so freakin' dead!" Universal ammo destroys that scary feeling.
I know why, I think. Gamers care about games, not money, while publishers care about money, not games. Make sense?
Obviously pubs 'care' about their games, but only so long as they rake in the money, imo.
More accessibility is great, so long as the story maintains the level of detail that The Witcher series had. They're keeping the complexity for the hardcore, so I'm happy about that. But, either way, CD Projekt has a knack for writing great stories.
Agreed.
I'm alright with companies selling me old maps as long as it's pretty cheap. Ten dollars or under. Most of the time they're maps I've played a million times before, so I really don't want to "double pay" for them.
@ginsunuva
I'm gonna ask you about upcoming games from now on, I've always needed game fortune teller :P
Metro: Last Light looks so alive, and by the description, it really is alive. The interactivity is nice and makes the game feel real. More focus on Artyom? Sweet.
Glad you think them artists, they deserve the title.
I really like the Borderlands 2 cell shading because it puts emphasis on detailing and lighting.
Agreed, I'm not saying it's going to succeed or fail because I don't know. I am saying, however, that I hope it is good because I like it so far.
Your comment reminds me of Brink. I thought that game was gonna be the best ever, then I read the reviews and a little voice in my head went, "You suck at judging games!" I was pretty hard on myself for that one ;P
Watch Dogs, however, looks intuitive, looks like it flows really well, so it has great potential.
The title Ni No Kuni has grown on me though. Also, I think that the targeted audience outside of Japan are people that are informed about Japanese games/devs, so the localization isn't necessary. They're not trying to appeal to the action gaming crowd, that's for sure.
Indeed, hackers are a frustrating bunch.
And Carmack made it at home. A freakin' home made VR helmet. Awesome!
Just because they're F2P doesn't mean they don't make money :P
F2P games mainly use a microtransaction system to make money. Wanna get that armor? It's only a dollar. That new hat? A quarter. Small transactions like that go a long way, this allows them to kinda keep up with the $60 games out there.
What he's getting at is that EA is making Dead Space into a more action oriented game. CoD is a great example for action. We're just joking around though, not making fun of CoD, making fun of EA instead (as seen in my comment below).
EA at CoD convention, "Would you guys play an action game with guns?"
"Yeah.. why not?"
EA execs at board meeting, "They said they want Call of Dead Space."
Many people can't afford to buy a new game at 59.99 whenever they want. I think I speak for a lot of people when I say that, myself included. About $39.99 at release is the sweet spot. That way more games get sold and enjoyed, at least, theoretically.
Are they 'worth' $60 at release? If you compare a movie ticket price and the length of a movie to a game price and the length of a game. It's yes ten times out of ten. So technically yes, it's worth it. But ...