We have Helldivers 2 at home.
Because they just don't sell enough on Xbox.
https://www.levelup.com/en/...
Nah.
This. Marketing isn't the issue. He's just fleeing the sinking ship.
Well, yeah. They went independent. I imagine they self-funded a big part of it.
It's the only decision. Hardware sales are on a sharp decline and Game Pass growth has stagnated.
While this is true for a lot of games, it's even worse when you consider how long Hellblade 2 is. I understand if a game is 20+ hours and you move on to something else a week later. But this game doesn't take a week to complete, it takes a handful of hours.
The game is so short, how is this even possible? I finished it in one sitting.
If this is what it takes to make Game Pass work then then the experiment has by and large failed.
It's such a shame the game isn't selling too well.
We have Overwatch at home.
This stole the show.
Going into this generation I knew that Xbox Series X/S would never outsell the PlayStation 5. But the fact that it's selling worse than the Xbox One, that I would never have guessed.
Wolverine is going to set records.
If anything I would say that these sales figures and player counts may actually fast-track its PS5 port.
Funnily enough there are just about the same amount of people playing SOMA right now as there are people playing Hellblade 2.
But let's not look at concurrent numbers. Hi-Fi Rush placed 9th Place after a week of sales on Steam and only dropped to 12th Place a week later. That's pretty solid for its first two weeks. Hellblade 2 on the other hand is at #130 (and dropping) at the time of this writing and only after a week of sales. It's definitely not good.
And it's already slipped out of the Top 100 on Steam. Meanwhile a port of the 4-year old Ghost of Tsushima is sitting comfortably at #8.
If this game cost more and took longer to develop than Hi-Fi Rush, then I would worry if I were Ninja Theory. Projects may have been greenlit, but the increased scrutiny over at MS may very well put them on the chopping block. The incredible irony here is that it was PlayStation players that pushed the original game passed its 1 million copies sold milestone. With that purchasing power cut out, and the Game Pass effect having trained Xbox players to not purchase games, it seems that the seque...
And Alan Wake 2 and Alone in the Dark.
Hasn't Sony skipped Gamescom since 2019? Maybe even earlier? Whatever Sony is doing is clearly working. The broader market doesn't care about companies making a big splash at some convention. Sony is marching to the beat of its own drum. We got the same discourse when Sony opted out of E3, and look how that turned out.