In a setup like mine, you have the Wii next to the player, and the TV across the room. We have a cord long enough to run the video, and have the audio through the music system near the user. Even if the cord is 18 feet long, it can't run around the edge of the room, and would have to hang midair to be anywhere near the TV.
No, the wireless is to get distance from the Wii. The batteries drained fast, and it is close to an outlet. Therefore, the distance is still there, since it doesn't need to be connected to the Wii.
The auto save, I can live without. Not that bad in my opinion to have to save. In some games, it adds to the story. Like the tension in Res Evil, or talking to particular people who break the fourth wall in a Metal Gear game.
As for some of the others, I think they need to be Console adds, not game adds. Like the PSP when you play a PSOne classic, you can put any button on any location on the controller. If that was a system doable thing, then we wouldn't have to clarify...
Donkey Kong. The one with a hundred extra levels!
While neither are in the same position, and are quite stable, never say never. Imagine taking a Mario vs. Sonic game back to the early 90s...
Not that Microsoft should make a handheld per se, but that they use 3D tech to make your home TV appear 3D like the 3DS touts to.
I agree that Microsoft has no place in the handheld market, short of it's Windows Phone 7 with Marketplace content.
Exactly. It's gonna sell no matter what. All three companies don't stand a chance of going out of business anytime soon. These are just my blatherings of what they could do to steal a bit of thunder.
Now THAT would be interesting!
merely stating that by and large, handheld or no, the companies will want to do SOMEthing in wake of the release. I know Microsoft has no plans to release a handheld, but by and large the more systems another company sells, the less revenue they have in their own market, as gamers finances are finite.
It takes a disposition. Not just "a game! oh no! there goes my life!" Healthy people play WoW, and others have been absorbed.
Exactly. I am stating in the article how the media latches onto anything that says "games are evil!" and runs with it. You don't see that so much with, say, books.
Sorry if it wasn't made clear in my article, but that's basically what I'm saying. Addictions are possible with games. It just takes focus on the parts of family in the case of kids, and mature reasoning with adults, to ensure addictions don't occur. In the right hands, things are safe. It's a predisposition of the person, not the mere existence of the game.
Exactly my point. They aren't meant to replace, but expand. I'm concerned that games are made for profit, not fun now, and if companies see profit, they go toward motion. These are reasons it won't kill the controller completely.
http://www.xbox360achieveme...
Written a year ago, but here's your answer. They let the license lapse due to what they felt were low sales.
Sad that the almighty dollar trumps gameplay....I sense another article brewing in my head due to this.
My first guess is copyright laws. Maybe the license on the characters expired. They can't remove it from a physical disc, though.
I remember seeing somewhere a list of the things that have actually been taken off of XBL, and it was very, VERY small. Like some yaris racing game that stunk (even for free), and other than that mainly licensed materials. That's probably why we don't see some classic games on Wii's Virtual Console as well...and why it was such a hu...
fixed image issue..should work now.
Another just thought of note...if game companies made gamers want to play through multiple times, then they wouldn't be selling them used. If game companies made a game that multiple people could play at once and play was fun, they would still sell more copies (re: Goldeneye 64). If they make it linear and pretty, it's like a movie: play it once and you're done. Which translates to used sales.
Exactly, FantasyStar. Games are set up to be fun. That's the definition. I enjoy story games, but they are getting too bloated, and replay value is at an all-time low. I simply want games that make me want to play them again, and that I can get a group of friends together to play. I feel the market is addicted to graphics and an epic experience, that in order to be epic, needs to be linear, which kills replay.
The image disappeared....trying to fix now.
I actually tried that. It semi-worked. Not near reliable enough. I've heard of people using tech like I describe in the article to get bundles of LEDs working and play Wii with appropriate size-relation waggle on a theater screen!