@nX but the questions are:
* Did they make enough money on Witcher 3 to found development of next game?
- Witcher 3 was delayed
- costs a LOT
- Witcher 3 needed further patching on all platforms
- costs
* Is their engine future proof?
- DX12
- async compute
or will they have to spend A LOT to rework the engine?
EA have solutions for both problems...
Dragon Age was not a FPS... :)
Full quote is “Data suggests that few people actually player the single player in these types of games.”
Yes, as reported in April
http://www.vg247.com/2015/0...
It is VERY difficult to make great AI enemies that do not follow one of several scripts prepared in advance. You actually try to simulate human behaviour - that problem is not solved yet...
Trying to make matches against bots is actually a bigger AI investment than a scripted SP experience...
"We proudly support EA's model to take more and more money from us..."
EA has never TAKEN any money from me. If I decide a game looks good enough with FOR ME interesting gameplay I buy it (if not I don't - if you buy anyway - don't blame EA)
Actually I think EA has tried to release some FPS with SP focus. Battlefield Hardline and Medal of Honor: Warfighter I think were in this category... Success!?
The thing is they can ...
@Abizzel1 comparing production price of disks with retail price of flash? Would not surprise me if small flash chips are cheaper...
@tigertron pictures could actually be from the same location and you would not be able to tell if it is the same. Move slightly and reflections will look differently due to physical rendering.
PS4 kind of matches DICE most wanted hardware from 2010
- lots of parallelism (GPGPU)
- unified memory
http://www.frostbite.com/20...
Some technical papers from Siggraph 2015 about Frostbite engine
http://www.neogaf.com/forum...
Battlefront free DLC Battle of Jakku hits December 1 for all who preordered. December 8 for everyone else...
It is not after BF in any way... will probably rather begin its climb until film is released.
Good luck to Rainbow Six, they will need it...
But won't you need always online for judging of builds?
Could a computer algorithm judge the aesthetics of your modifications? If you are not online they would need to disable that aspect (to begin with), and you would not get the full experience...
@donthate PS4 innovations
- memory subsystem
- low power coprocessor (~BMC usually seen on servers only)
- play while downloading
- share button
- controllers are VR ready
enough?
Mirrors Edge Catalyst release February 23, 2016... Hmm...
Most would get motion sick but as a dizzy introducing show off it would be perfect...
"DC has more attention to the finer details but N4S has it overall"?
What I am seeing in this video is that N4S has a lot more finer details... The car you customize will be the car you drive.
So, what vehicle details are you thinking about?
(the surrounding is no question that N4S wins, just begin to compare the closest surrounding - the tarmac you drive on...)
Battlefield 3 & 4 has single player
Battlefield Hardline put a lot of effort in single player, but do people really playing it?
(actually I think it really was a SP first game)
So, for the developer, is it really worth time and effort to make a SP mode?
- Script writing (branched unlike books, and TV shows)
- Assets and building environment
- Motion cap
- Story programming
- Testing... retesting... ...
"Fighter Squadron mode in a way that it offers a certain level of accessibility for lesser-skilled players, but still offers a system -- like power management -- to those willing to master the aerial mechanics in order to gain a tactical advantage."
Nice!
Is it really good PR to admit you are the evil empire? :S
What if only PC and PS4 gets the beta... like the first one for Battlefield Hardline.
That would cancel out all Major Nelson claims of first on XBox One...
http://www.ign.com/articles...
@GMW there will come single player Star Wars games, just not this first where they have to create all assets and build the engine to match.
Popcap? PvZ GW is fantastic!