I don't have BF4 yet, I'm not interested in Ghosts and it works perfectly normal in AC4. But yeah, I see what you're trying to say and I hope they're in the process of making it 64bit compatible.
PlayClaw would be my next choice because it does everything Afterburner does, just a bit uglier on the OSD side.
Yeah, I can't test Shadowplay since I don't have an Nvidia card anymore, but of all the programs MSI Afterburner is still the best for me.
Overclocking + OSD + recording and automatically resizing the clip to a selected size FTW.
Just turn the god damn TV up if it bothers you that much.
Well in all honesty they needed more time EA didn't provide. That's why BF4 is currently such a big mess.
How about next time you make something that doesn't reduce crashes but makes them completely disappear?
They're fugly as shit.
If it does release next month it will be useless because currently we have no platform that uses DDR4.
I'd happily upgrade from my i5 3570k/ddr3 if the performance jump is significant enough.
Yeah, they'll look into it the same way they looked into making the lock in the first place.
Let me just copy/paste what I wrote as a comment on the video itself.
So let's recap IW's CoD games since MW1. So: MW1, MW1.5, MW1.6, MW1.7 and I guess the next one either never comes because gamers suddenly developed brains and stopped funding this shit or it's going to be MW1.8. All things considered, I respect Treyarch more than IW when it comes to Call of Duty. At least their games differ from one another to some extent. The same studio that started CoD will b...
Touche.
Are they trying to make themselves unlikable?
Actually, Bad Company 1 maps were tons better and larger. Those I'd be happy to see.
Yeah I don't like these trailers. They're definitely not an accurate representation of what Battlefield is. Practically they suck and you can feel how fake they are.
Except that we don't know anything about Agent so we don't know if it will be crazy or not. Personally, I want the next Red Dead game.
PS4 looks a bit washed out, but graphically there really isn't that much of a big difference. Probably the RGB range on the PS4 is the problem.
Is anyone else really disappointed in the general level of destruction in this game? Sure you can take down a skyscraper, but that's it. Nothing else except some glass concrete barriers. Even the "levolution" looks so underwhelming on some maps (Flood Zone).
Outside a couple of scripted buildings/walls, there's not really much you can destroy.
I came here just to say exactly what you said.
I'm having a blast playing it. I don't understand what's so bad about it. I honestly can't.
Everyone is so tied up in the title "Arkham Origins" that they just can't wrap their head around it.
The series never was about Arkham. It was always about Joker. Considering the fact that the 2 previous games have established themselves as Batman: Arkham XY, the devs had no choice but to use the same title in their prequel since, well, it is a game in the same universe.
The whole series is about Batman and Joker's relationship, how they b...
Maybe they could if they used a completely new engine. I guess it's not hard to hack a game based on an engine that is as old as Jesus.