I personally loved Rising but Kojima didn't make it. Peace Walker was amazing especially considering the PSP's limitations.
Most people I know complained that the story parts of GZ were too short and it was the main reason they got it. If all you wanted to see was the story, all you have to do is watch the two cutscenes on youtube and wait for TPP for the rest. I personally wanted to play it and considered that 30$ was all right for the amount of time and fun I got ou...
MGS3's online mode was good. This time around it's safe to assume they learned from their mistakes. Besides, online is made by the LA branch which probably includes western developers more acustomed to network programming than the team who handled MGS4's online.
In other words, have a little faith.
@CongoKyle
They have many studios all around the world and different teams in each studio. It's not like it was the same people working on all three games at the same time xD
They've been on a habit of releasing incomplete software since Revelations. It's about time a lot of people speak against it. I guess it was bas enough this time around. I've yet to see it for myself though it does seem to be a good game despite its shortcomings.
It's one guy asking for 2000$... which he already got. It's not like it's one of those other abusive kickstarters by people who are already popular.
Also, very interesting tool if you ask me.
No game? I'm not running out anytime soon.
Doom 64 was like 139.99$ at Walmart Canada back then. That was the most ridiculously priced game they had. My friend also got Ocarina of Time for a little more than 99$. All in 1990s money.
That depends what exactly they think we're expecting.
It has? I've been playing a lot since it dropped and haven't noticed anything wrong with it yet.
Also, the PS4 can't emulate the PS3 through software alone. It could software emulate PS2 games though but apparently it's no easy feat either.
They tried to do it with the 80gb PS3 but it didn't work as well as the 60gb PS3 because the 60gb PS3 used PS2 hardware.
They probably figured that programming a stable PS2 emulator for PS3 and/or PS4 would cost more money than it would bring in and I can't blame them for that decision... as much as ...
About Snake, you can't carry as many rations on the toughest difficulty. You actually feel rather vulnerable at those times.
As for Snake himself, I wouldn't say he's overpowered. More like he's overskilled. He manages to beat monstrous killing machines at every turn even though he's pretty much (almost) a normal human being.
Good to know. Maybe I'll switch.
@Dark_king that's a pretty neat idea.
Also not sure I'm liking the idea of friends unlocking trophies on my account. Then again, I don't think I'm ever going to use Share Play.
Fake email is fake.
I played some of it. It was pretty good. Looking forward to the rest of it.
TLDR: "I hate Roxas."
That's because violence is the whole point of Hatred. Not my kind of game either.
Loved Trevor in GTAV and I had a lot of fun playing him as well. His missions didn't always make a lot of sense but at least they were usually funny.
The violence in TLoU was pretty much kill or be killed and I usually tried to avoid fighting as much as possible whereas Hatred seems to be just kill for the sake of killing.
It also looks a lot like Posta...
The graphics are amazing though I'm suspecting they'll be downgraded before release. I'm still interested in it despite that. That's the kind of game that will make me want an X1. If they can do more like this I'll probably get one eventually.
Yeah why won't they just check that 1080p and 60fps checkbox.
/s
Completely agree with you. That's the one change I would bring to the DD formula. Maybe I'd keep pawns for people who wanted to play offline.
Online makes it sound like a MMO though.