Of course
Yep, SH3 and 4 next plz
Lol
I know it's a partner preview ... but hope there's an update on Everwild.
(is there any limited console-exclusive PS title not yet on Xbox? Other than FF)
Damn, nearly forgot about this one,
It looked really good back then ... hope they keep the same visual style.
live-action Atwell? ... during early 2010s she would've nailed it ... but now ... dunno man
All 4 SHs ... let Bloober give some competition to Capcom
Should be in GOTY lists
idTech is very limited ... not even Rage 2 used idTech ... other devs had to modify idTech significantly in order to get their desired level of features i.e Dishonored, Evil Within ... spawning different engine names, resulting from forks.
idTech is purely focused towards fast paced FPS & its world i.e Doom Wolfenstein. Not at all fit for BGS.
This has been discussed many times.
Yes Starfield's execution is dated ... but seeing how normal less-interactive games perform with UE5, I'd say BGS-esque games with Creation level of object permanence and scripting will run very sluggishly ... maybe they have to forcefully limit the scope/area ... like Obsidian had to do for New Vegas.
Maybe it's a possibility in PS6 gen, a BGS replicated in UE5 ... but this gen seems a bit questionable.
One thing they can do is remake any old title using UE ... ...
Nice!
Hope we get VII to IX (legend trilogy) Remasters as well ... but better stop there. No need for further remasters i.e survivor trilogy.
(Yea I know the 2013 one got definitive edition) but you never know, this Remastgen.
Square Enix's Luminous Engine was pretty promising ... hope they don't totally abandon it.
FFXV was limited by previous gen ... and Forspoken was just poorly designed and produced.
Who'd play this over SH2 Remake? ... They could've tried launching a month before and I think the outcome could've been marginally better.
Couldn't Rockstar/2K arrange a internal secondary team that was capable of learning RAGE tools and upgrade RDR1 to RDR2's version? They are that stingy?
14 years?! GTA IV could benefit from similar approach as well, which is mostly forgotten these days but one of my favorite game.
Their stinginess came to light when they chose mobile porting studio Grove Street games to remaster 3 massive GTA games for mainstream gaming platforms.
Aw man... how did I forget idTech
Yep knew there were two developments ... a current gen only Slipspace project and an UE5 prototyping for post-Slipspace era.
Should've atleast pursued it before ultimately switching to UE5.
More and more in house techs are losing out to UE ... while Splipspace wasn't amazing but other engines were like CDPR's Red engine, Crystal Dyanmics/Eidos' crystal engine/dawn engine, hangar 13's engine etc ...
Hope R*'s Rage engine, Remedy's Northlig...
@jeromeface
not everything's serious, my guy ... sometimes get the joke/sarcasm
@andy85
People used to hope for a RDR1 port for PC .... but after GTA V and especially RDR2 PC port ... the demand was pretty minimal
They as in the publisher who forces the dev studios? ... you never know
That'd be 2029 for the Bloodborne PC port then as well ....
Horizon's main theme is pretty rememberable. Same goes for GoW, TLOU and Uncharted.
Others are good but not as mainstream, maybe?
Like Tsushima's flute tune is good but not as distinct.