One of a very few examples where the pressed build is unplayable without a download, especially on Playstation. Most physical releases on Sony and Nintendo systems play just fine without any patching.
Ridiculous, right? They're not getting my money until they press a complete playable build!
YES.
Their biggest mistake was making a live-service game. Offline campaign must return for me to buy a future Diablo game.
There better be a complete playable build on disc (unlike the Xbox version)...
The System Update that brought the themes pobably had a built-in expiration date.
I'm going to make a prediction: the Oblivion remake is a Switch 2 launch title.
To potentially attract PC gamers to the console space and extract profit from a different audience...
Bungie preconditioned their sale to Sony on remaining as their own third-party publisher. Sony cannot control to what platforms Bungie releases their games.
I'm not conflating anything; semantics are everything when stating quantitative information. Everyone here who disagrees with me is flat-out wrong. Performance at the 150% (1.5x) level is 50% faster than the baseline performance. Consider this absurdity: if the headline were instead 'NVIDIA RTX 5080/RTX 5090 ~0x Faster than the RTX 4080/RTX 4090 at Same Settings (W/O DLSS 4)', are you all asserting that the 5-series cards would perform no computations? Of course, the answer is th...
*maximize profit
'NVIDIA RTX 5080/RTX 5090 ~1.5x Faster than the RTX 4080/RTX 4090 at Same Settings (W/O DLSS 4)'
N4G headline is wrong and doesn't convey the content of the article correctly: "50% faster" = "0.5x faster" NOT "1.5x faster"!
Mr_cheese FTW, lol
Selling retail discs containing a playable build of the game would solve a bigger problem.
"We're moving the goal-posts."
My gal and I have a love-hate relationship with the first one. The concept is amazing; the difficulty is sometimes brutal. I'll never forget trying to return to town before dark---trying to help my gal's character because she was slow---diseased from eating undercooked food. Meanwhile, I was being chased by a chocobo that had become smitten with her for some reason. Traumatic gameplay, lol!
The math makes sense; the author of the article misinterpreted ROI. In this case, ROI = net profit / cost. Break-even corresponds to ROI = 0%. Moreover, total cost is typically equal to 200% of development cost when including marketing cost. So, Control 2 ROI of 100% would be €100M in net profit. They probably expect only to sell ~1M units at full price. The rest will come over several years at discount. They may expect, on average, to sell another 2M units at half-price. Conservative budgeti...
Here comes the inevitable slow squeeze. The managers of these game-streaming services are drooling over the prospect of a return to arcade-like monetization: pay per unit-time; no end-user physical ownership!
Astro Bot was profitable, represents successful AA execution, and we should be encouraging more of this kind of content.
That's a shame. I was going to buy Forza Horizon 5; guess I'll skip it.