There's nothing I "need to understand". I have no problem with "Hollywood accounting" (which is legal because all expenses are taken into account in some capacity on the balance sheet). I was arguing against coming up with some large number "for tax purposes" which cannot come from nothing; it must be documented with receipts/invoices. If a company claims total cost of a production is $700M because they included fixed operating costs, no problem there! If the...
Most studios have a staff of permanent developers whose salaries constitute an operational cost.
There's a difference between choosing how to allocate corporate/merchandising/royalt y expenses ("Hollywood accounting") and fraudulently inflating project expenses (ILLEGAL). Even if the IRS didn't catch wind of this accounting immediately, the SEC requires quarterly third-party financial audits of public companies. Corporate executives get sued and go to jail for misrepresenting company performance because it affects the value of publically-traded shares.
Yeah, that would be tax fraud. Public companies are independenly audited. They cannot just put whatever number they want "for tax purposes".
For example, I bought the PS4 version (full build on disc) of Jedi Survivor, released a year-and-a-half after the gimped PS5 physical release (key disc).
I like Star Wars games. I would have bought it if they gave it a proper physical release.
If it's distributed on a key card, then they're not getting my money!
You're mistaken; game key cards are flash ROM. They are analogous to optical discs that have a partial stub of the game build.
Completely agree that mandatory installs from slower higher-capacity cards is a great solution to the problem (as well as retaining support for slower low-capacity cards for indie/small games)!
There's a discussion on the Switch2 subreddit that suggests that Nintendo probably had to have Macronix set up an entire production line just to get the 64-GB game cards made. Apparently, the minimum capacity for the SD Express specification is 128 GB because smaller capacities cannot (currently; and may never) reach the very high (SSD-like) bandwidth of the specification. It is conjecture, but it might make most sense. Nintendo would be hoping to drive down the cost of the 64-GB cards wi...
I buy physical media to own the copies of my entertainment. I wouldn't pay more than $10 to rent a game.
85 MB on the PS5 disc and 300 MB on the Xbox Series disc --> unplayable without download --> no buy! Stupid business practice!
If they want my money, they should have a physical release for PS5.
She left SMS because she needed to go back to Australia to support a parent with cancer.
Nope.
While the marginal cost of optical discs is on the order of US$1, the marginal cost of cartridge media is on the order of US$10. That's on top of the ~US$10 royalty paid to the platform-holder.
No. Public domain is the only true form of preservation, analogous to our system for literary and musical works.
Identities certainly can evolve.
He's probably right.
I think this is a very apt statement. Game publishers appear increasingly to view their IP like books, music, and cinema---evergreen content that can be reprinted throughout its lifespan (until it enters the public domain). It's actually very reasonable.