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CRank: 5Score: 31010

It exists to sell GamePass. MS doesn't really care about anything else.

1072d ago 23 agree4 disagreeView comment

Ummm---that's a game, not a publisher...

1074d ago 5 agree1 disagreeView comment

I emailed Larian and asked after I couldn't find any physical preorder at Best Buy or Amazon. I asked them to reconsider, suggesting a preorder window with limited print-run. I asserted that I and others would even pay a reasonable premium.

1074d ago 0 agree0 disagreeView comment

Very very disappointing that Larian is not producing physical copies for the PS5...

1075d ago 0 agree1 disagreeView comment

Tacoboto: Nope on either count. You can decimate any revenue stream (down to per-quarter or per-deum units). Also, the long-term vision for MS is everything as software-as-a-service. They'd love nothing more than to have GamePass become the only option for consumption.

1076d ago 4 agree1 disagreeView comment

Are you forgetting the payments that have to be made for the hundreds of other games made available on/produced for such a service?

1076d ago 11 agree2 disagreeView comment

Sony makes most of their money from 3rd-party royalties and microtransactions, with a small amount coming from Plus subscriptions.

And... $44-55M/year/AAA game. Sony's AAA release cadence is ~2-4 AAA games per year.

1076d ago 1 agree16 disagreeView comment

Giovanni: an important correction: Blockbuster paid many times the retail price for each redistributable copy.

1076d ago 2 agree0 disagreeView comment

FYI: Xbox One X only supports ~50 OG Xbox games via BC.

1077d ago 2 agree0 disagreeView comment

Agreed. I don't think people understand that capital (or financing) is generally required upfront to fund the development of all these games. Funding in support of a large portion of their portfolio would be very expensive. That's a lot of risk and therefore difficult to come by. It's the same reason Konami doesn't just mobilize all their treasured IP. If these companies were sitting on $1B+ war-chests, they would be more capable.

1079d ago 1 agree0 disagreeView comment

No physical release --> no purchase---especially for a AAA title!

1083d ago 8 agree3 disagreeView comment

"We're so close to forcing upon you our revenue-stream vision. We've been drooling over this possibility for years. Even if you don't subscribe to GamePass, you'll soon have to subscribe to all of your gaming franchises. Should we call it 'Games 365'? We meant it when we said we would stop physical ownership and resalability. As we buy up more of the industry, we hope to make our software-as-a-service business model the new norm in gaming. Have we cloaked it well...

1090d ago 3 agree0 disagreeView comment

"We're so close to forcing upon you our revenue-stream vision. We've been drooling over this possibility for years. Even if you don't subscribe to GamePass, you'll soon have to subscribe to all of your gaming franchises. Should we call it 'Games 365'? We meant it when we said we would stop physical ownership and resalability. As we buy up more of the industry, we hope to make our software-as-a-service business model the new norm."

1090d ago 0 agree0 disagreeView comment

Framerate is not, itself, a measure of animation "smoothness". Animation of any average framerate can run smoothly or unsmoothly. To assess smoothness, one has to measure the time-rate-of-change (time-derivative) of the framerate.

1107d ago 1 agree2 disagreeView comment

How many of them will be playable off the disc for current gen, without any required download or patching? I'm guessing ~10%. SmartDelivery is only smart for MS; it screws the consumer. I'll buy all of these games for the PS5 because I want to support the principle of physical ownership and resalability of console games.

1110d ago 0 agree4 disagreeView comment

porkChop: Do you recall the Microsoft Zune? If not, or if it was before your time, let me illustrate my point through its example. The Zune was an early portable digital music player that Microsoft developed to rival the iPod and iTunes. It came with a digital storefront. Why do you think MS got into that business? Was it to produce the music? To nurture the music industry? What ever became of the Zune? Why wasn't/isn't MS producing content in the music industry?
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1127d ago 5 agree0 disagreeView comment

I think he said this to lower the bar for future expectations. I've said it time and time again: Microsoft has ZERO long-term interest in being a hardware or game developer. They want only to be a subscription/streaming storefront, siphoning their 30% from everyone else's effort. They're doing as little as possible every step of the way, hoping eventually to meet a critical mass of subscribers. They are not a gaming or entertainment company; they are a software-as-a-service cong...

1127d ago 33 agree2 disagreeView comment

Sony and Nintendo already hold their releases to a much higher standard; they release complete products on physical media that are very playable from Day 1.

1129d ago 0 agree0 disagreeView comment

What really confirmed my suspicions about the Xbox business model was Spencer's matter-of-fact statement that he considered Redfall (and suggesting future games as well) ready for retail release once its "creative effort had been more-or-less realized", not because development had finished. He basically said that a buggy mess would (may?) be addressed in a manner similar to service games such as Sea of Thieves (patching over a period of time). It is abundantly clear that it is...

1130d ago 11 agree0 disagreeView comment

"Most of you have absolutely no idea what you’re talking about."

OP then proceeds to demonstrate complete ignorance about a major socioeconomic topic such as communism.

OP then proceeds to oversimplify and disentangle market competition from market health, as though the ends justify the means, regardless of the collateral damage.

Microsoft is bad for this industry because they long ago abandoned any role in nurturing and culti...

1135d ago 21 agree0 disagreeView comment