ProjectVulcan

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CRank: 5Score: 83250

Claiming kinect can add years to the life of the console probably isn't quite the same thing as saying there will be no next generation sooner rather than later.

Kinect is definitely one of those peripherals that will end up working with and being compatible with a next generation machine.

Microsoft could very easily launch a new machine and new generation kinect games using the current kinect design as well as still support it for 360. It seems it is alr...

5459d ago 2 agree1 disagreeView comment

Commendable advice from nvidia- good job guys.

However it still made me facepalm looking at the three graphics settings for Crysis 2. How can this be a proper PC game with three graphics settings? The whole thing is a big nasty joke i am afraid. Crytek have just taken so much piss out of PC gamers with crysis 2 i doubt i will need to pee for several weeks.

Urgh. The game still suffers that absolutely horrid vaseline effect and terrible anti aliasing quality. ...

5459d ago 8 agree0 disagreeView comment

PC hardware is generations ahead TheBlackSmoke. Games like Crysis are also technically far beyond anything on console, geometry, shader quality, texture quality etc besides the anti aliasing and resolution edge that PC holds over simple straight up ports. Find a console game with any 2048 x 2048 texture maps for example, crysis is chock full of them. Find a console game which can push over 3 million polygons on screen at any time. There are none.

Crysis is no longer the onl...

5460d ago 9 agree4 disagreeView comment

Its hard to believe but if the game arrives in the middle of next year it will have been SIX YEARS since the first was released. SIX years!!! I can hardly believe it.

5460d ago 3 agree0 disagreeView comment

@ bozebo

Sounds more like you had driver problems or some other problem than Crysis being unoptimised. About 2 1/2 years ago my setup was 8800GT 512mb SLI and i had a Q6700. As soon as i dropped the settings down to medium, the framerate usually shot up to 50-60 frames a second no problems and this was a long time ago as well, i am sure the SLI drivers are more mature now for those cards.

Generally Crysis chews up video memory so quickly that much above h...

5460d ago 0 agree0 disagreeView comment

I'm not sure i would call crysis badly optimised personally. Is it a resource hog? Of course, even today. However this is relative. Is it one of the most demanding games, yes, is it one of if not still the best looking game? You have to say yes, it is.

So it kinda evens out, you can hardly expect the very best looking games to not be resource hogs. Badly optimised games for me are ones that look ok or average but run poorly. Crysis looks anything but average, even today...

5461d ago 4 agree1 disagreeView comment

I actually do not think the original crysis shots are all taken with maximised settings. They don't look maxed to me, the lighting model is not quite there, god rays and lower dynamic range than what i am used to seeing from crysis maxed, personal experience. Its too 'flat' compared to the game with very high turned on to my eyes. I estimate mostly medium settings.

This is warhead on medium across the board: 5461d ago 8 agree2 disagreeView comment

Top 5 games ever made, end of discussion for me. It's influence on the genre is felt even today, in countless shooters. Every single shooter that tries to cram some kind of RPG element in it, owes it to this game, along with system shock.

5461d ago 6 agree1 disagreeView comment

360 controller is fairly common on PC now. Who says that a controller is required for the game anyway? Who says that a controller is going to be the best way to control this game either? Why would a controller instantly be the automatic best choice for this game?

I like to have the choice. If PC gives the choice between controller options and keyboard, mice whatever then it certainly wouldn't be anything to do with control methods, as Pc would like it often does have th...

5462d ago 2 agree0 disagreeView comment

If PS3 gets a bunch load more content than the other versions......maybe.

If not then no. The translation seemed to point to PS3's hardware as giving that version the edge- something which obviously a decent PC would have no trouble beating soundly. Which throws into question the original comment really and speculation of additional content. Problem is, its just from an offhand comment and as we all know subtlety can get lost in translation.

PC should...

5462d ago 3 agree0 disagreeView comment

It is true MLAA is of little interest to PC gamers. PC gamers can either crank up the resolution so high it doesn't matter worth a jot, or crank up the MSAA much higher than the consoles can do. Better yet, on PC you can do both. 1920 x 1080p native coupled with just 4 x MSAA is more than enough to absolutely hammer the image quality of any console game running just 1280 x 720, regardless of what type of anti aliasing it uses.

I think its fairly obvious to most people w...

5463d ago 1 agree1 disagreeView comment

HTTP- the protocol widely credited with bringing about the internet as we know it today, as it is as you look at it on your computer, came from a british man called Tim Berners Lee.

As has been said the concept of networks has been around a very long time but specifically HTTP protocol that makes this page and any others you visited today possible are usually credited to TBL, the inventor of the WWW.

Next you will be telling us that only America put a man...

5464d ago 3 agree1 disagreeView comment

If you consider yourself a Pc gamer then by now you should easily have a more capable Pc for games than this dated generation of consoles.

You do not need a great setup to outstreip console performance. Heck, you don't even need a good one by todays standards. Any dual core and 8800 series GPU is enough tro defeat console performance. Better than this just extends the gap to an even greater level.

Go on ebay and see how much an 8800GT costs these day...

5464d ago 4 agree2 disagreeView comment

This is different Nukacola. What you are seeing here is not some pre-rendered cutscene, not something that has been rendered over a few days on a cluster of computers and then played back as video.

No, this is running and rendered in REAL TIME. In other words, like how a game runs. These visuals could be playable, if it were built like a game and not just watched like some non interactive benchmark.

It is demonstrating all the effects the engine can do in...

5465d ago 0 agree0 disagreeView comment

I think the concept is you already have a Tv and a 360. I am not sure how many people saw kinect and went out to buy a 360 with it, and then a tv too to use them!

Generally current 360 owners are the ones buying kinect so it is a one off cost to them. Ipad is rather a lot more to buy, so for me it is indeed not a great comparison in my opinion.

5465d ago 7 agree2 disagreeView comment

It did run on tri SLI GTX580 true, however that is unoptimised.

Not only that, we are only a few months away from a new generation of graphics cards, as early as july when TSMC complete 28nm and nvidia/AMD release their new cards afterwards. The first samples of 28nm products were shipped last month.

One GTX580 will be only midrange performance before the end of this year.

5465d ago 0 agree0 disagreeView comment

I agree, the show does look better. It is also the better game and better series overall too. If you are a proper baseball fan and you want a game to capture that then the show is the game you really need.

5467d ago 6 agree1 disagreeView comment

Its a good game but old and the camera issues show its age.

5467d ago 0 agree0 disagreeView comment

Obvious nonsense. This is because Epic were specifically showing Direct X 11 capabilities in the engine, which no console can do anyway.

From the 'article'

"GPGPU allows 360 to render superb lighting"

GPGPU has nothing to do with lighting in games. GPGPU is general purpose computing on a GPU, i.e running tasks traditionally done on a CPU, many of them non graphical in nature.

"But PS3 have no te...

5467d ago 11 agree1 disagreeView comment

Personally very interested in the tools available to developers for PS3. Seeing things like memory allocation and detailed analysis of the load of the hardware in each part of the level is fascinating. At least to me anyway.

Much of the work Guerilla have been doing relates to moving work away from overstressing RSX onto the SPUs. In autobot we can see how they start out with a game that simply will not run properly on PS3, look how far above 100 percent CPU usage peaks at,...

5469d ago 10 agree0 disagreeView comment