The mid sized studios typically *don't* stuff microtransactions in. Fromsoft? No. Atlus? No. Even Capcom can spend the most amount of money they've ever spend on a game (MHW,) without microtransactions, and have it turn around to be their best selling game *ever* and be profitable on day one.
Gold Orbs. Next question.
Uh, no? We *do* know the nature of them. It's subject to change, yeah, but we know as fact right now they are primarily selli...
No. Video games are the largest entertainment industry in the world (possibly excluding porn.) These companies that plead poverty, your activision-blizzards and what not, they post record profits almost every year. Companies like Bethesda sink over a hundred million dollars into Fallout 4 and make all that money back *in one day.* ONE.
The fact is, what DMC is doing is the same thing other companies have been doing. *Cut out* things that used to be in game and free, and th...
You're litterally cracking a whip at a black heros in order to get them to do their job better. It is a (perhaps unintentional given it's a card type not a skin color) but none the less pretty overt reference to slavery.
No frikin crap people are going to get upset. Like, anything *can* be offensive is you reach hard enough but "whip the black hero to make them do their job better" doesn't exactly take a big leap of logic to be offensive.
If by "diable" you mean "Xcom" or "Wasteland 2" then sure!
I'd rather not have the game become some god aweful top down brawler or twinstick shooter. Those really don't fit the tone of the series, and the mechanics and level design that tend to be necessary to make those games good doesn't mesh well with Fallout in most circumstances. (Hence virtually all such games being you against giant hoards of enemies, not the small handful yo...
"I don't like this games politics" is a 100% valid critisizm of a game. And any other form of art.
However, I don't think the game is going to leave a lot of things up to the player. Cyberpunk is, by design (and I'm quoting the article here) a critique of the world it portrays. The setting itself and the situations it results in are explicit political statements about things in the world (and in our world) that the creators don't like or agree wit...
That's really not how cyberpunk works. That everything is terrible in cyberpunk is pretty much explicitly because the establisment messed everything up and is screwing everyone over. Whatever "the establisment" is or represents. That's why it's cyber*punk.* Because screw the establisment.
Also, that's not how media in general works. For every 1 choice you get to make where the "correct" choice is ambigious, there are like 50 where the co...
1: Ad homenims are not arguments.
2: 0 examples of how exactly this happens in something. Instead you merely describe a process and point fingers at things you don't like and claim that's "what's wrong" with those things, without providing *any* evidence that such a thing actualy happened and that's it's what's wrong with those things you don't like.
3: The article you link on "how to spot a hipster" is *exactly* the kind of ...
Yeah. I'm making things up. It's not like indie devs are fleeing to the switch from the Sony and Steam stores because their games aren't buried under a flood of garbage on those platforms but get visibility and sales on the switch.
https://www.gamecrate.com/i...
2796d ago 0 agree0 disagreeView comment
YEAH! It's not like tons of good games are buried in Steams overwhelming flood of garbage and it's not like the ratings system is heavily biased in favor of positive reviews because Steam has a vested interest in selling games regardless of quality and people who buy something are already invested in it and so more likely to rate it highly regardless of actual quality, and it's not like *every other store on the entire planet* has some form of curation so they can maintain the sto...
The 2 hour time limit is shit. For a *lot* of the longer games that's not even really out of the tutorial yet so you don't have a good reference for if you like the game or not, and for some shorter games that's the majority of the game.
Also, you can't get that money you spent out of your steam wallet, which means if you want to choose between some Steam Game and a nice pair of shoes if it turns out you don't like the game, well that's too damn bad...
No. They hurt sales.
See, the thing is what demos mostly do is let people who are on the fence or who are intereseted play the game before buying it. Inevitably, this means a lot of people find out that it's actually not as interesting as they thought it was, so they don't buy it.
You'd think this could be balanced by convincing people who weren't interested to give it a look, but no. Because if they aren't interested enough to go bu...
A skillgap does. A progession system might, but more likely it makes fights so hilariously one sided as to not even be worth doing, because even if you do everything right you *still* lose because you've have to be super extra perfect to even stand a chance against their superior gear.
Progression in physical skill based games like shooters needs to be purely cosmetic or totally erased between rounds (like mobas) if the game is going to have any semblance of fairness. ...
Except then it's not matching based on *skill* it's matching based on *experience* Which is bad. New players can be good and old players can be bad, or anything inbetween.
Matchmaking exists to match people of similar *skill* levels so people can have a fair, fun match. Not to create horribly mismatched fights because the players seem to have similar levels of experience.
No. Physical skill based PVP games like shooters and fighters have *no* ro...
No, that's not what you do in a PVP oriented game. BEcause what that does is creates a compounding advantage, where the higher skill players who've practiced more *also* have the best gear and there's literally nothing a new player can do against them. That creates a super bad environment that chases off new players.
Not gonna happen. consoles are too locked down.
Getting a good mod setup considering load orders and such is *more* complicated than snapping together a PC and installing windows from a thumb drive. Consoles aren't "plug in and play" and they havne't been for this entire generation. They have all the day 1 patches and firmware updates and such PCs do, except it's slower.
Ideas don't get respect. People get respect. Ideas exist to be judged on their validity. Espeically ideas that claim things (like the orgin of the universe and how it's structured) that are the realm of science and empiricism.
Less a top 10 and more of a top 10 that some people might have actually heard of.
Pretty big distinction. There are lot of Smut games out there.
I'd love a XCX 2. The ending left a pretty obvious sequel hook anyways, and it's *easily* my favorite game in the series. Xenoblade Chronicles 2 was actually a step backwards in a lot of really annoying ways.
XCX fixed the problem where you're effectively stuck with a single playstyle that XC had by virtue of Shuks special powers being mandatory for many fights by letting you switch your playstyle whenever you want on your main character, XC2 backtracks and mak...
Nothing says authentic war shooter like WW1 being full of fully automatic rifles and people leaping out of modern fighter jets mid flight, sniping an enemy fighter pilot, and landing in the now dead pilots jet, hijacking it mid flight.
Battlefield hasn't been realistic in decades, and it's sorta silly to pretend it has been.
https://www.youtube.com/wat...
That's the opposite of a helpful approach. See, let's assume everyone who objects to them does what you say. What does this tell Capcom?
1: There are no consequences for doing this because it doesn't impact sales, but the people who don't object to them (and a bunch of the people who do) will buy them, which increases profits.
2: Clearly they didn't design their systems to encourage you to buy them well enough.
The result? Expect more...