No, you're wrong, and for a lot of reasons.
1: Nobody should care what the game will be at some point, they should care what it is now. At launch, that means bug and performance problems that may or may not eventually get fixed get mentioned, because that's something consumers *need to know* as it can and will ruin an experience for some people.
2: Multiplayer betas are not demos, and not necessarily representative of the part of the experience p...
Yeah, there is. Bungie outright stated that the CPU is the bottleneck on the PS4 pro. The Scorpio CPU is supposed to be better, it's still a Jaguar as far as we know, and Jaguars are still garbage CPUs, so it's entirely possible they can't do 60 FPS at any resolution, regardless of GPU.
Oops. Game I'm talking about is Dark Souls 3. Don't know how I forgot to mention that.
The only types of physics I've ever dealt with that tank framerates are CPU bound or directly tied to complex rendering (ie fancy lighting.) Also, if it was a problem of GPU power, there is no reason they wouldn't have said so.
How would you know they aren't offloading everything they can offload? The Jaguar is terrible, and is terrible by standards set before the current consoles released. The original PS4 is about the same as a GTX 950, which is capable of hi...
It's almost like Destiny is an MMO with way more to keep track of than random Battlefield maps, and that has an impact on CPU usage and performance. Funny that.
It makes 0 sense you because you have no idea how games work. In general, the CPU has very little to do with how the game looks, that's the GPU, the CPU is doing all of the math to make the game work. Physics engines are a *huge* drain on CPU resources, and the Jaguar is a piece of crap, so the game can't run said physics engine and also run the game at 60 fps.
It could be that their physics engine needs to be optomized, or it could be that's it's just doin...
Physics. So, it's almost certainly CPU bound, not GPU bound. Resolution is probably not a factor here.
Not that your point in general is invalid, 1080p/60 with higher settings > 4k/30 with lower settings. It's just graphics performance is probably not the issue here.
Physics. So CPU bound task. Same reason fallout 4 runs like garbage on consoles. Chances are, they could run it at 720p and it still wouldn't hit 60FPS.
I didn't say determine success, I said matter to success. Those are very different statements.
Appealing visuals matter to a games success. I'm shocked. It's not like most of the big name actors in the cinema of every country with a decent sized film industry are incredibly arrtactive people under 45, and that same logic definitely couldn't get people to look into games.
Oh wait.
Value holds the overwhelming majority of the market and you know it. Steam can and does basically just ignore it's competitors because it's so far ahead it has no reason to pay attention. The only one close enough to even see Steam (way off on the horizon) is EA, and that's mostly because everything on Orgin is exclusive to Orgin so you don't have a choice.
The PC has more games than every console combined and its library includes the vast majority of console games either as PC releases or via emulator.
The only argument to be had for getting a PS4 "because games" is because you want very specific exclusive games (of which there are not actually very many,) and you want them more than you want the PC exclusives and improved performance/visuals in general. If that's what someone wants that's fine, but lets no...
The backgrounds of the PS1 FF games definitely hold up far better than things like the character models. Probably a side effect of being pre-rendered so they can be way higher quality without being a drain on the system resources. (except memory)
Those still look pretty nice though.
Maybe wait until FF7 remake is actually released so we can see if it's any good before making claims like that?
Dead. Except for the millions of players of several major MMOs. But they don't count. Because apparently you are either "the biggest thing in the history of the universe and in a state of perpetual growth" or "dead," no middle ground.
Most people rarely if ever experience 60fps and so don't know the difference. If given the option in an action game I'll almost always go 60fps, and I'll tank whatever settings I have to in order to get it relatively consistently. That's how much it matters in action games. Not only can I actually see the difference between 30 and 60, but (more importantly) I can feel the difference, especially when combined with other sources of input lag (like the display and the internet co...
People keep asking for games while missing the other 2/3rds of the story.
This could actually turn out to be a negative thing, and quite easily. They say they're focusing on "big hits" and dropping "middle hits." I don't know what that means to Sega specifically but to publishers like EA and SE "big hits" means 4+ million copies per title. Well, lots of the best games are "middle hits" by that definition. Bayonetta only sold ...
Nice Strawman sweetheart but I didn't actually claim that there used to be no exclusives. I claimed that the hardware and software capabilities used to be significantly more varied and those differences were what defined (and often sold) systems, (and then next generation everybody would steal all of everybody elses good ideas and everybody would be finding new ways to try and distinguish themselves.)
You don't remember very far. I remember when the big selling point of the Xbox was that it was more powerful, had a ton of internal memory, and had the best online. I remember when the selling point of the PS2 was that is was a better/cheaper DVD player than most DVD players. I remember when the Gamecube had super fast load times. I remember when the PS1 revolutionized consoles by playing games from disks, making games cheap and storing more data than the N64 cartraiges could. I remember ...
That's not a very well though out post. It depends entirely on the improvements being made (as in how big an upgrade they are and what they were to begin with,) wether or not custom textures and/or shaders are an option, how big (if any) a resolution gap there is between versions, ect.
Not really a big fan of FF12 so I neither know nor care if it actually looks better, but I have to point that out.