Mostly excellent writers and well thought out criticism. Users here simply can't grasp the concept that a) a review scale includes the numbers 1 through 7 and b) that a review is questionable or wrong when there is noticeable lack of substantiation or evidence to back up a score - which is never the case for Edge.
Cry moar, children.
Great game, and an improvement over GTA IV, but some odd fail states and limitations to the world linger. Also, Rockstar needs to re-gauge the value of mini games. I'd rather them spend time and money on the game itself rather than a game within a game that people rarely play past the tutorial.
They actually don't even call it a 'difficulty' level in the menu, but rather an aiming mode since there are no actual changes to the game itself.
Without the absurd advantage of slo mo, multiplayer is where this game will shine.
Been playing it and what the game truly needs is an ultra high difficulty level. The survival elements are there, as is the monetary system, but like all Rockstar open world games there is no real use to those systems. It's too easy as is.
All the activities are nice distractions but they need more purpose. PC release and subsequent mods that will make this America's Stalker - I can only dream.
The Proposition. That's what I like to hear.
"It's usually a bad idea to make predictions concerning annual awards, especially when the game in question hasn't even arrived on store shelves just yet." Full Stop.
A good co-op game is one that generally lends itself to some kind of strategy - of which, Call of Duty's whack-a-mole design has none.
Because the Gamestop's of the world reap most of their profits through used sales. This is detrimental to that. Last year a few retailers refused to stock PSP Go's.
Retail can simply refuse to stock EA Sports games, which is highly probable.
If anything it's back to the precision style of Halo Combat Evolved instead of what essentially felt like water gun fights in 2 and 3. Not to mention they've converged their singleplayer and multiplayer design into a single space with Invasion, and it works brilliantly.
Math fail: It's 0.04 if we're talking in terms of percentage
He isn't a Muslim, and if he were it really wouldn't matter.
When the obesity rate is as high as it is America, he should indeed concern himself with what his people eat.
Fear 2 was quite good besides those ridiculous mech battles. But in this case: no Monolith, no interest.
PC.
Secret of Mana should have been #1. But how are these games missing:
FF Tactics
KOTOR 2
Neverwinter Knights
WoW
Depends on how you play really. If you play it as a straight shooter and bludgeon your way through everything, 5 hours is about right. If you try to be precise akin to previous splinter cell's (reload, try to perfection) it takes 8 - 10. Level design is quite open ended and merits replay.
Well, Mega Man 2 definitely belongs on any best video game soundtrack list.
It will come to the PC and someone will mod it into the game it should have been from the start. I'll settle for it in its consolised state for now, but the superior version cometh, suckas.