She is unattractive white trash.
"the most famous game journalist of the Netherlands"
Most famous because he says so. lol.
you're* not
As good as the first? Highly doubtful since pandering to the console crowd is now a must for expensive games. I'll settle for better than Invisible War, though.
At first appearance it's for juggalos... but I withstand the style for the great game that it is.
Maybe Europe isn't so forgiving.
It's called criticism. If you're looking for a site that fellates games, visit IGN.
I wouldn't base any judgment on a 60 second video. Wait and see.
Invisible War was pretty mediocre.
It's similar in its concept and eons better in execution. Red Dead plays itself - zero challenge and zero reason to explore the acreage of the world that Rockstar built.
Like GTA IV that play space might be quite an achievement, but without a complementing design there is no enticing reason to explore any of it. A poorly balanced in game economy means all of your actions and rewards are meaningless.
It's time for Rockstar to embrace the RPG in full. T...
Stalker.
Maybe AionGuard found a publisher.
The most important thing to a game is its game. Its systems. Its mechanics.
Even with a competent story, something like Modern Warfare 2 is fundamentally a trash singleplayer design.
Not to mention the glasses are 100+ dollars.
3D home theater is a flop until it can be experienced without the accessories.
Wipes the floor with the rest of them.
The very first thing I did was remove the auto aim and it's still way too damn easy.
I bring up the bait because it's a missed opportunity to make an applicable and hilarious use of the game's AI system (bringing a bear to a gun fight, etc).
The answer to almost every single one of your other rebuttals is simply GSC's Stalker; one of the very few games that can claim to be truly open ended, and it reaps massive dividends because of it.
...
Here is what should be obvious to people if they actually took a minute to consider what they're playing:
1. The game is incredibly easy, rarely offering an interesting challenge
2. Its economy and ecosystem exist for no reason or applicable purpose
3. Its fame and honour systems exist for no reason or applicable purpose
4. No lasso in multiplayer
5. You can't set up bait within settlements or towns (read: pointless limitations in an ...
Absolutely no sense of challenge or point to any of its rpg type elements. Like most Rockstar games, the in-game economy exists for no reason or applicable purpose.
Stalker handled this style of game wonderfully - with an exactness in its elements and how they apply to an overall difficulty. Of course, games are just going further and further in the direction of replicating the aesthetics of film, and this is yet another example of just how empty that is without a solid game ...
Because people are retarded.
No. It really isn't. Call of Duty is not a singleplayer design to aspire to.
Rote, linear design and empty spectacle.