Indeed. It's odd and unprofessional of them to imply that this is anything other than a technical bug. How would Activision have any power over G4?
Pure posturing and saving face.
And that's precisely why Heavy Rain is a nice try but an absolute failure. It constantly delivers mixed messages. The game plays you more than you play it.
Uncharted lives on the briskness of its script and rotating locales/set pieces. It aspires to be Half Life 2, and does it quite well.
Tomb Raider is about coming to understand an environment and applying different skills picked up along the way. There's plenty backtracking and reforming known environments which demands an constant re-learning of the game's ruleset. It's far closer to Metroid in structure.
Tomb Raider has always had fantastic platforming and puzzle solving. Bring the horrid combat back from the brink and it'll be a damn good game.
Uncharted and Tomb Raider each set out achieve very different things. The comparisons don't make a lot of sense.
While I hate the game itself, I'm glad this kind of content did well. I applaud Quantic and Sony for the risk.
PC gaming. You can almost always fix the problem yourself.
PS3. It only does time travel.
Satisfies your inner manchild and repels women.
You idiots miss the the sarcasm. Jim Sterling misses that it isn't funny in the first place.
@iBoReD Jim Sterling writes Drivel. Steve Nash Dribbles a ball.
The only similarity it shares with Stalker is in style alone. Stalker is full of dynamic and emergent systems, while this is much closer to the scripted likes of Call of Duty.
The mind behind Planescape Torment is behind this. Here's the real Fallout 3.
If this is the videogame equivalent to 'The Happening' in terms of unintended hilarity... then sign me up.
4A itself said a while ago that it simply didn't yet have the manpower. That's what was meant by 'business' in the first place. It's the audience and media that misconstrued it to mean whatever would nicely fit a fabricated narrative.
Now that's a great game.
@A Cupcake for Gabe "I honestly believe if HR doesn't tear your heart into pieces and consume you to the point you play with your own emotions instead of you hands, you are either a child or have no soul."
I am sorry but the game telling me to press specific buttons all the time, several at that, was a constant barrier for immersion. I really do not understand how interacting in absolutely trivial tasks adds ANYTHING to the experience. If this had been a choose your own...
NO HALO 2? I repeat....NO HALO 2? EPIC FAIL.
Spoilers people.
@Krimmson
Sorry buy it really is story breaking. As a game that's supposed to put you in full control of characters and make their fates, that twist and its nonsense explanation are at odds with what Quantic Dream has been preaching. Another massive plothole: Your convenient 'blackouts' which lead to the disappearance of the boy.
Read the lawsuit. If the MOU is as they say, Activision is in some serious trouble past this year's Treyarch game.