And you're saying it's justified that Bethesda gets a free pass, it's absolutely no different. They are both glitchy games, but most of the blame lies with Bethesda seeing as they built this crap game engine and have struggled to release a functional game twice now using it.
The improvements in New Vegas are substantial. Working within the shitty limits that Bethesda defined with Fallout 3, Obsidian has done an excellent job of making this the modern equivalent to...
yawn.
Play the game on console and that's what you get I guess. I have only had one crash after 22 hours of play.
More glitches than Fallout 3? lol, no. Where were all the complaints when Bethesda released this same technically hobbled game two years ago?
Regardless, measure what actually counts (as in what makes a good rpg) and New Vegas is far superior to Fallout 3 in its systems, leveling, tone, writing, world layout, etc.
Agreed. It isn't harder so much as your inventory and leveling decisions take on a lot more weight and meaning.
Cool, sure. But the real reward is a better game.
Edge is far closer to real criticism rather than a buyer's guide review (IGN) which doles out generic information that can be found elsewhere (namely on press releases).
Compare Oblivion to Planescape: Torment, Fallout 1 and 2, Icewind Dale, Baldur's Gate, Gothic II, and you will lol at how pathetic it really is in comparison. Go back and learn what a real rpg is, because Bethesda does not make them.
Likewise, 4 hours gone. I can deal with bugs and glitches in game, but saves is unacceptable.
"an elaborate piece of DLC" I really hate that these are the same reviewers who will fellate Black Ops as a full fledged sequel. That phrase doesn't mean anything.
To be fair Obsidian is working with Bethesda's hobbled engine. But more fundamentally that is not what you should be concerned about because that has no real effect on the game's systems and balance - which is what actually counts. It's an rpg; these boring technical problems come with the territory and ultimately aren't a huge concern.
@ Edit: Not really. Freezing, sure, but the other stuff is pretty much inconsequential. It's a PC game, just play it ther...
What issues are you talking about? Fallout 3 had mediocre writing and a terribad main quest (among other systemic problems like a completely unbalanced in-game economy). But Obsidian has a great team of writers so I doubt that problem could be lingering.
Buying the superior mod supported version. Just sayin.
I really hate that one of the few reviewers who knows how to use the complete 1 to 10 scale is a total moron. If his scores were rationalised and substantiated in a professional manner, I'd personally take no issue with this. Unfortunately, his piss poor writing and nonsensical thought process is reflective of a manchild desperate for attention and nothing more.
That and Far Cry 3.
Good joke.
I'm betting they pirated it Friday and shat out the review two days later.
Poorly written and provides no insightful criticism. I just read a whole lot of nothing.
Level scaling the the laziest way to make an rpg and it certainly ruined both Oblivion and Fallout 3. Not to mention the quality of writing and quests in both games is absolutely horrendous.
The challenge in modern Bethesda games ends at level 5 because by then the world and enemies have acclimated to your character. If you actually believe Oblivion is a good game then install it again and instead play the total conversion mod, Nehrim. That is how you balance and build an rpg...
Coming from a bunch of children who have never played games from the likes of Black Isle or pre-console Bioware, disagrees are welcome and hilariously misplaced.
Because Obsidian had a two year time frame to finish the game, and clearly Bethesda wanted to maintain systemic and formal similarity with Fallout 3.
"There have been dramatic graphical improvements" does not constitute a good game or a good developer, especially considering we are speaking about a decade time span here. Again you mention nothing about the content, the level balancing, the writing, quest structure, etc. of these games (as in things that actually mat...