That's a good observation. Once a game becomes annualized there's usually not much new to talk about. That's not necessarily a bad thing though, as refinement of a franchise's mechanics is another thing you can show off, for example Mario Galaxy 2. Conversely, you could take a note from MGS:GZ/PP and completely rebuild the experience from the ground up with familiar but new mechanics.
From what I've seen, Xenoblade Chronicles X does a little of both while ...
That's a pretty narrow point of view.
The purpose of being a critic of games, or anything really, is to inform the consumer. If a consumer finds a critic that matches their tastes, instead of just blindly following a pointlessly stupid aggregate score, and weighs said critic's opinion when considering their decisions, then the consumer can make a more informed choice as to whether or not a game is for them.
As such, critics should be telling people a ...
I'd love a sequel that gives more freedom in weapon choices, has better AI, less QTEs of the pointless variety, and more interactivity.
I don't want multiplayer, but if the story is short I either want a price that reflects that or reasons to put the game back into my PS4 after the credits roll, something the first game failed to provide.
Hello, I'm the writer of this article.
You seem to have gotten confused somewhere in the article. Nowhere did I champion useless add-ons to a single player game. I almost exclusively praised single player games in my comparisons. In fact we both seem to enjoy replay value in our single player experiences more than gaudy additions and shoehorned multiplayer.
My complaint about the game is that it has nothing to really justify the price tag. The game is rea...
That's the best attitude to have. I may be worried about the state of FFXV, but I want both games to be amazing.
I just love how the game actually makes me feel like I'm on an alien planet with just its environments and creatures. There's a feeling of familiarity in the designs, but they're exotic enough to become something completely new.
We've all seen the individual inspirations for the massive monsters done to death, we're on Jurassic Park 4 now, but here the package is a breath of fresh air.
I can't help but get hyped for the game more and more every time I see new information. The recent update to the official website was huge and confirmed character creation that went beyond anything I imagined.
Lets be honest here though, Platinum games have a very small audience compared to shooters, so I wouldn't be surprised if they did put it on PC too. Especially because it seems like Platinum was asked to do Scalebound to appeal to the Japanese audience, and we now know the XB1 is completely dead in Japan.
If it's a matter of which titles benefit the most, in relative terms, from XB1/PC I'd say Scalebound is one of them. This isn't on the scale of say releasing...
Buy PS4, XB1 will likely implement cross platform support and MS will probably have have a PC release of it for Windows 10.
Or buy it on XB1 and make friends with someone with an XB1, then rob him.
As much as I'd love for Platinum to get big enough to publish their own games, I don't think they're anywhere close enough to that position. Their games are amazing but the sales are lacking to the point where they have to have publishers fund their endeavors or they may go under.
And what exactly is wrong with that sort of support? Hyrule Warriors was a well received success and people have been wanting a 3D Pokemon battle games for well over a decade.
On top of that, Nintendo can get new exclusive third party IPs out of these deals. Like Project: Treasure.
Just curious, but did you read the article? It explains that third parties could be lured back to even the Wii U if they're allowed to work with core Nintendo IPs.
Hyrule Warriors shows it works. Pokken Tournament will likely be monstrous in terms of profit. I'm sure a Nintendo vs. Capcom fighter would work as well.
The these granting of rights can be used as a form of currency to produce games and even purchase new IPs in a sense.
I'm really hoping this lives up to the expectations set by the original Xenoblade Chronicles. If it's a success then we'll have a new JRPG series on par with anything SE offers us, and they'll strive to get better.
Yeah the character models didn't translate well to 3D, but you spend a majority of the game staring at colossal monsters and giant open maps and they sort of fade into the background noise.
At least the ugliest model we've seen is the create-a-character, so your main can look more acceptable to your tastes as long as you don't give him that malformed skull.
If it lives up to the standard of the first game, then it's a great decision to jump into JRPGs with this one.
Clickbait article is bad. I hate when people twist words to grab views.
They are a blast. The way I see it is, I can't get 7 other people into my house to play Smash on a regular basis, but 3 others and 4 amiibo is much more manageable.
Also, my friends aren't as good as me, so in my situation an amiibo lets me practice my skills without getting curbstomped by higher level players in short matches through online For Glory matches.
Finally, the longer you keep the amiibo the more stuff it's used for. Sure the benefits ...
That's the challenge. Outside of the Wii, Nintendo has done a terrible job of advertising since the nineties. Metroid Prime should have been advertised as heavily as Halo for example. It was an amazing game on a super cheap system, and they put almost no effort into pushing it.
The problem with some Gamestop employees is that they're fanboys. I'm not surprised he tried to talk you out of it when there's the distinct possibility he's one of the illiterate butt-hurt that think Nintendo did the gaming community a disservice by saving the franchise.
I can't wait till April for the mech Direct. It's the most exciting part of the game for me.