@1908-PB
That's the dumbest rant I've ever seen. You clearly have a PS4 and not GR2, meaning you wouldn't have paid a $400 entry fee for GR2. That rant is idiotic, illogical, and nonsensical.
The Vita was a huge failure because other gamers didn't buy it. Sucks for Vita owners that they weren't as smart as the gamers that avoided it like the plague. Don't try to drag a franchise into the mud with you, because you made a poor financ...
Pay Platinum to make the combat better, photoshop an asshole under Kat's revealing new outfit, have Keiichiro Toyama wear a fabulous scarf and talk about how he loves women, PROFIT.
Yeah but there's more to production value than graphics tech. For example, lot goes into developing and balancing a fighting game, let alone the largest fighting game roster the world has ever seen.
And you can't honestly tell me you've never had a gaming session interrupted by the need to take a dump, so everyone has at least one use for the handheld function. The console itself is actually a handheld, with a cheap accessory turning it into a console, so the ha...
Budget tier software? I could see that about the Wii U's death gasps, like Mario Tennis and Amiibo Festival, but their games are almost always high quality. Also, the Switch is the 4th cheapest console ever released when accounting for inflation, and it comes with the added benefit of being a handheld and a console, a combination that would run you $500-600 at the start of last gen. That's a steal.
The density of enemies in BotW may not be as high as HZD, but the game's focus is exploration, not combat. The density and variety of stuff to do in Hyrule is the highest out of any game. The map is loaded with puzzles to solve, secret areas to discover, treasures to collect, shrines to conquer, quests to complete, towers to scale, koroks to seek, mini bosses to battle, horses to tame, and vistas to photograph.
Not everyone is into exploration, so they may not like Zeld...
If you can't read the article and digest it, then maybe take some extra reading courses? The point is when Nintendo tackles a new genre, they succeed 100% of the time, and in many cases take over the top spot in the genre. So no matter the genre Nintendo takes up, they are top of the line.
The graphics really wouldn't have been improved much aside from polish and resolution. I'll trade 1080p for 900p docked and 720p on the go.
The art style doesn't require heavy power and comes with the advantage that it will forever look amazing, while photo-realism by HZD, The Witcher 3, Assassin's Creed, etc will age worse and worse as time goes on. Just look at how earlier 3D games have aged: Windwaker still looks great, but every Madden from the PS2 era l...
Nice name.
Total fanboy, never says anything bad about Nintendo, never ever...
http://www.gamezone.com/ori...
What genre have they attempted and not succeeded at?
User Reviews are f*%king internet AIDS. And of course Horizon is going to have more Metacritic user reviews in its favor, it's an exclusive title whose demographic is more likely to use Metacritic in the first place.
It being the best open world is my opinion after I explained the comparison of interactivity. It's a separate thought in a separate paragraph.
Also, the comparison between the games is to highlight the main point of the article: People have forgotten that Nintendo can do any game genre excellently. They didn't make an open world that put them on the same stage as everyone else, they made a world that is now considered by a great many to be the the greatest ever crea...
The idea was to show the difference in interactivity between the two titles, or really Zelda and literally any other open world. Aloy can climb, but only in areas that are designated by yellow scraps. Aloy can hide in tall grass when it's designated as hiding grass by shades of red, but she can't really interact with it. Aloy can fight enemies with melee weapons and ranged attacks, but only if she hits them of the glowing green environmental hazard herself, not by manipulating the the...
That's the beauty of the Switch though. As soon as they pull the plug on the 3DS, all of their dev teams will be focused on one platform. The 3DS didn't help the Wii U at all: Why make a low selling home console game when a handheld game is easier to make, cheaper, and has an audience that's five times larger?
Now Nintendo has the Japanese market on lock. They're the only game in town for handheld developers and the Switch is on fire in Japan.
I wonder how many people will take your post serious.
If you overact with the game pad, the gyro controls do come off center a bit, but a simple press of the button reassigns them. They can also become incorrect if you move the game pad out of your desired center position when your character respawns, but it is again instantly corrected with a simple tap of the Y button.
During actual game play, the controls will not off center when used correctly.
And that's fair, nobody's forcing you to be the best you can be. The majority of Splatoon's players enjoy them though, and seeing them in more games would be awesome.
Well Sony can try to push for it as an optional control scheme for FPS games on their console. It'd give even more reason to own a PS4 over an XB1, but I doubt Activision or EA would bother to do it unless they thought the other was going to.
It's not unusual for concept art to look nothing like what makes it into a game, but I can understand some backers being annoyed by change since they paid into it expecting that concept specifically.
The whole point of asking for the information is so we can see if the representation is actually off, instead of just screaming about how women lack representation in gaming. "1 in 3 AAA games star a woman" without context sounds like women are underrepresented and have valid complaints, but if the female gamer audience is only 1 in 4 gamers, then they're actually over represented relative to their market share.
What problem is there in asking for correct info...