No, he says 'I don’t trust first generation hardware' (not games).
The PS3 Fat remains unaccountably popular with many but it was like a tombstone of a console in shape and weight. The first PS3 slim was the nicest looking to me. And the use of the font associated with Spiderman seemed antiquated to me when the third film in the series was about to be released - and it didn't do much to continue the PS2's work at being coolly minimalist rather than geeky.
I'm pleased that games get 9.5 or 10 out of 10 and feel like that compared to their contemporary games.
But at the same time is it really so awful to take a more personal view and think what you would have also liked to have seen in the game? If you want more instances of floors collapsing below you, secret passages etc who's to prove that you're wrong?
There's always something in any game that's lacking if you choose to adopt a perhaps 'expecting too much out of mortal man with time and budget constraints' perspective. No matter how great the game it will never feel quite as exciting the second time as it did the first. And if it didn't feel exciting the first time then it probably wasn't the player's preferred type of genre in any case. And there'll always be some case where you think 'If only they'd...
Yes but none of those nailed it as maintstream games in the way that later games did. Resistance was more or less a grey shooter. Motorstorm was brown mud tracks. Folklore was a PS2 style game in terms of concept. Uncharted Drake's Fortune had some great moments later on but many of them even now go unspoken of like the lovely M Escher painting inspired puzzle level - all that stood to many seems to have been 'too many waves of enemies'.
Actually I'd say it's about correct.
For, it was only the launch of Uncharted 2 in late 2009 that started to see the PS3 in a new light. I mean, Little Big Planet's nice as an art statement but it's not everyone cup of tea as a game. And the FPS games that weren't Sony exclusives tended to be no better than the Xbox360 ones.
Sony exclusive indies like The Unfinished Swan and Papo and Yo only came out in 2012.
Still, for ...
At the end of the day. Mark Cerny is very cool. You could say he has a 'knack' for launching a console.
(The Xbox360 also had that knack actually).
It's lucky he didn't say:
'If you want a product that can do real-time ray-tracing there's a product out there that can do it for you. It's called the PC... '
The PS2 (two) actually had a reputation for being relatively difficult to program for (compared to the Dreamcast, Gamecube or Xbox) as well.
In the long run of course this resulted in the PS2 and PS3 getting some very rich looking games later on from those who could crack it. Sony's exclusives alone would probably be worth it anyway but now there may be more consistency of greatness from the start and across third parties.
It's a great shame. For a while, the Xbox360 was cool enough on its own terms to compete. The fact that you still need batteries in a controller might not bother everyone but if the small details are so stuck in the past it tends to reveal something wider. Like they stand more chance against the WiiU than the PS4.
The XboxOne speakers were cheese personified. I don't want to single anyone out but it felt a bit like I was being sold a second hand car.
No offence but the PS4 games looked like a step up from the current gen whereas the Xbox One games didn't massively.
I like how they try to distract attention away from the clear similarities by saying that they made the model look more like the actress who actually played Ellie.
An actress who looks nothing like Ellie.
You never go full casual with your exclusives.
"We’ve all heard the term ‘keyboard warrior’"
No we haven't Jayden. And if we have, we would probably fit in to the 'entitled snowflakes' category you suggest.
I like commenting on the games industry. But it is ludicrous for people to think that they are being personally insulted by commercial changes with new console models. That's the equivalent of getting annoyed at board games manufacturers when they charge more for their new ve...
If only it could be that simple in business - or life in general. If a business keeps on doing what it's doing then it still relies on the PS buyers to keep on doing what they're doing as well- or at least to educate their offspring why the PS is the brand to get. But societies can change. Genres go out of style for a bit. It's a constant battle. Even if they appear to be more or less staying the same, they had to battle to be able to stay the same.
She's on the box. She's in a lot of the game. Therefore, it can be argued that she is one of the main selling points, that otherwise having just a grizzly guy on the front wouldn't actually necessarily shift quite so many copies. It could be argued that if she got $5 per game it wouldn't be a horrendously high amount.
Choosing to say 'Any resemblance to anyone living or dead is purely coincidental' doesn't mean that it's always necessarily true!
Only rich people have the time and inclination to comment on rich people's problems.
When anyone becomes becomes famous they might become easy fodder to be replicated by people who never met them, don't necessarily share their values etc..
And if they generally respect the people who seem to have appropriated their look it might feel ever worse to them that they didn't show respect back. I find it a bit unfathomable that the conversation 'hey does this character called 'Ellie'' look like anyone famous? never cropped up. Mind you, in terms of st...
Kinect 2.0 and Skype - hence why it costs more.
But even though I will buy a PS4 myself Edge saying 'This is your next console. Why the only option right now' reeks of far more arrogance about what people should find appealing than any of the console makers have ever had in their launches. If I love Kinect all that much who's to say I'm wrong?