If theree was an award for best lighting QB would deserve to win it.
People's main gripe was the possibility of having to pay a used game fee. That caused them to look for other complaints. Microsoft didn't explain it well to start with. If it meant that developers got money from each game sale, I was in favour of it for the health of the industry.
Don't downplay QB's photorealism so easily.
I notice that gamers are highly protective over Ratchet and Clank and don't allow free speech from anyone whose boat it doesn't float.
Your comments are nearly all small stabs at Xbox. No class.
2:1 ratio is not to be sniffed at when Xbox have never had to give free online to sell. More even ratio last gen was due to year or more headstart over Sony (including original Bioshock exclusivity for a while) and time for PS3 developers to get used to Cell plus likes of novelty of Gears maybe. 2:1 ratio when PS2 v Xbox was more like 6:1? Not too bad.
As time goes on, it's to be surprised or comforted by familiar environments. Remedy are a good example. You can see a Max Payne influence in the slo-cam of Quantum Break. It's like visiting old haunts again, only this time as more of a superhero and with less angst.
Totally agree Starman. And so many people seem to ignore that Remedy appear to have made a game that mixes Max Payne, platforming, Beyond Two Souls type sci fi feel. It's a very solid looking game and, given that Sunset Overdrive is on it too, I think Microsoft have some blasts of a game. Some people will rightly be suspicious of kneejerk reactions against Microsoft who were less generous with the 360.
The TV show is just from the villains' standpoint. Everything you need to know about Jack Joyce and his experience of those villains is in the gameplay.
You're not FORCED to at all. You can skip every TV episode.
Naughty Dog aren't as gracious as Remedy. ND are not humble enough to praise QB for its art design and lighting which are industry leading.
QB has proper platforming, not shimmying along ledges. Think how few types of enemies Uncharted has.
How would you like it if you were called mediocre? Flattered? Best played on Xbox One as made for it and has a great contoller and any minor improvements in graphics on PC offset by larger cost of a PC and many PC players snide ways.
Drowned City was an accurate representation of what being in that situation would be like. It was a challenging game all round and, until UC4, the jetskis are the only maneouvrable vehicle in Uncharted , unless you count UC3's horses. It's not polite for poor players to single it out.
I've read the following suggestions on some forums of native 1080p PS3 games:
Wipeout HD, Rayman Origins, Street Fighter HD remix, Virtua Tennis 3, Ridge Racer 7, Journey, Fat Princess, Critter Crunch, Shank, Super Stardust HD, Skullgirls, Gran Turismo 5, Ico,
As I haven't individually checked them some of them might be by people who don't know what they're talking about (e.g. upscaled to 1080p) but at least some of them surely will be native...
I might be crazy but I feel 4 million in the end for Quantum Break, up to 5 if there's DLC. If hoary old first Max Payne could reach 7 mill (however that was on PS2 too).
Many of you talk like you personally witnessed that in practice he didn't just get the coffees.
People who disagreed might not realise that such 'in jokes' do sometimes accompany games. What could Just Cause mean apart from 'moral aim' - put stuff that had rarely or never been combined together in a game 'just cause' you want players to have freedom. There are numerous simultaneous meanings to the phrase 'The Last of Us' - the end of a father daughter relationship , the end of a society or a species. Or the end of a country's more carefree days as in ...
The Order 1886 was just cinematic, explore, cinematic, shoot and repeat. Quantum Break has platforming sections using time powers, far larger spaces, huge set pieces in a few areas, TV show, on top of that. The Order's just like a slow version of an arcade game by comparison.
25 million units minimum for such a longstanding company.