It's just annoying how people are UNANIMOUSLY excited about it, as if the last 50 years of Virtual Reality attempts meant nothing. There's no huge breakthrough as such. It's just a peripheral showing already existing tech CLOSE UP and a costly one even at Sony's comparatively cheap price compared to Occulus Rift / Hololens etc are due to be. I mean, a lot of people can't even be bothered putting on 3D glasses, let alone a headset. If some people genuinely intend to get the...
I'd rather get a curved TV and sit in the dark. It's heavy wearing a headset, these things have never taken off before, it's not natural for people to make themselves possibly vulnerable to what is going on in real life by not seeing what is around the gaming screen, and only if it was accompanied by a big technological leap in graphical power that I couldn't get on PS4 would it make me want to spend the money. The only VR that will be revolutionary is if it beamed holograms i...
I want to know what's happened to the PS4 version of Funcom's 'walking simulator' The Park. It was on the store in the Coming soon or Preorder section for 23 March 2016 release. Now nowhere to be seen yet their website said Quarter 1 release. Put up surprises by all means but please explain such disappearances.
It'd be great if some Evolution Studios people got jobs at Naughty Dog to make Unkarted, the Uncharted karting game. (with Last of Us tracks please).
The difference is Evolution Studios got to release their game.
You can also throw cars and other objects at other enemies in some sections. It is far more than just Max Payne reskinned. The initial spur for the game was partly that they had those platforming / object combat ideas that they wanted to use in Alan Wake 2 but they decided to develop a new IP for them with this new, more wide appeal, theme. I think they made a great decision. The game ticks so many boxes but not in a cynical way as some of them are boxes that people didn't even know they ...
I'd love to see Hitman Absolution and some of the Silent Hills from Silent Hill 4 (which I've never played) onward.
Where's Lollipop Chainsaw or Wet too?
Actually, it has platforming sections too where you use time powers to make scenery stay in place or dash past scenery that's in a loop. It's just that, in recent videos, they haven't concentrated on that. That was part of the early message to Remedy fans I feel whereas later videos (ever since the final actors were revealed) are about appealing a bit more to the mainstream buyers too.
I always get the feeling the game was not quite what it could have been though. It was made more linear than the original plan. And I bet the schlocky Stephen King tone felt like overkill when the environment was potentially already scary enough. Too much combat, not enough exploration, is my impression of it. Really, it could have been one of the best walking simulators. Instead, it sounds like Alone in the Dark: The New Nightmare. But the graphical touches look beautiful from what I've ...
Or a walking simulator.
Uncharted karting game with Last of Us tracks too.
How do I delete my above post? I didn't take in to account Little Big Planet.
Major franchise for Remedy has always meant 2 games at the most. I don't think Remedy think in terms of 'franchise' unless it's in selling it on after 2 games as they did with Max Payne. The only thing I think they wouldn't do that with is Alan Wake - it's too much a link between Max Payne and Quantum Break and another studio could mess up all the sense of a bond between their series.
Grace is his new bit on the side.
I think that Microsoft will have a 2 tier system - a bargain price console with average tech specs and then parts you can buy for it to being it up to top PC spec who are the people who will be willing to spend the money for Hololens. I don't think Hololens will ever be the mass market thing for Microsoft that it will be for Sony. It will initially be for corporate events / entertainment / business applications, will be better than Playstation VR as a professional system.
If there's a gaming award for lighting, Quantum Break gets it. I'd give Quantum Break it for character models too apart from the new Nadine Ross character in UC4 who looks amazing and arguably trumps them all.
Sony and their studios have treat pure platformers with relative disdain ever since the PS2. (PS1 too if you like- few PS1 platformers were up to N64 standards, Crash Bandicoot's on rails approach was a novel throwback for 1996 to a 2D age but not beyond).
Ratchet and Clank, Jak and Daxter, Sly Cooper are not pure platformers.
Shooting, stealth, racing, frequently scf-fi, they do not tap in to the classic platforming environments offered by the likes of M...
Multiplayer in UC4 was OK. Its smoothness makes it but it's a totally different feel from previous Uncharted multiplayers. It's all about keeping on moving now which isn't like The Last of Us multiplayer which valued moving slowly, isn't like UC2 which allowed you to camp for AGES, and isn't like UC3 which, for me, was a great mix of camping and movement.
UC4's multiplayer is a hybrid and not a total success. People will come to love anything if they p...
Where's the formula that necessarily says tartan skirt has to = schoolgirl? There are far more risque outfits available in Sunset Overdrive. Not catering to all tastes doesn't necessarily mean that taste was, in itself, beyond the pale. If it was, Lollipop Chainsaw wouldn't have been released.
The UK has a very considerate gaming market. That's why Xbox sales haven't been obliterated. Every buyer tends to judge on their own personal tastes. We're just as likely to love Remedy as Naughty Dog. And we like Rare through thick and thin.