PhantomT1412

Contributor
CRank: 6Score: 68610

Even the first Call of Dutys got it right. In CoD 2 (the WWII one), there were those amazing set-pieces a la Saving Pvt. Ryan and the moment after they would throw you in a fairly big battlefield where you had many ways to progress. Call of Duty 4 also had these moments (for example, the level in the Russian village where you had to capture Al-Asad) but in my opinion Call of Duty 2 had the best campaign.

5176d ago 0 agree0 disagreeView comment

I had participated in focus group/playtest sessions of the game during last summer but I didn't bought the game yet. In the version I played, Ezio could just give orders and not fire any weapon (which has been pointed out by a fellow tester): is it still the case? I thought I saw a vid where he was firing his gun.

5176d ago 0 agree1 disagreeView comment

No, but there are civilians in some levels à la Favela.

5176d ago 0 agree0 disagreeView comment

Yep, Metro map is the worst of em all, especially for conquest...

5178d ago 4 agree0 disagreeView comment

By "6th", I meant the one on the 6th page (so it must be the 5th video I think).

Throwing the knife in the air while hoping for someone to catch it with the eye is not skill, that's luck. I agree it's funny and insane but skill is when you do it purposely, like the guy who was reactive enough to quickly throw his knife.

5179d ago 3 agree0 disagreeView comment

It just shows how ridiculous the game is -_-'
The 6th one was skillful though, the only one I could admire.

5179d ago 11 agree3 disagreeView comment

French powa

5180d ago 0 agree1 disagreeView comment

Actually three, if you meant the whole series

5180d ago 10 agree0 disagreeView comment

SW: Battlefront III with Frostbite 2.0 ---> Epicness x 10000

PS: There's also a mod with CoD 4 on Tatooine.

5180d ago 1 agree0 disagreeView comment

@Noticeably_FAT

You don't measure campaign length by its highest difficulty, that's its "artificial" length. It's like saying "OMG, this game is so long it has 1000 flags to collect". In normal difficulty, you can finish it in 4 hours while the first two Call of Duty (not MW) could last 8-10 hours for the same difficulty.

5181d ago 1 agree0 disagreeView comment

Sledgehammer Games founders worked at Visceral.

5181d ago 1 agree0 disagreeView comment

Battlefield 3's campaign might be badly paced (not slow, it is in fact pretty fast, Call of Duty-like, but the pacing is awful), but it is to this date the most immersing military shooter ever created. And it is not only achieved through its graphics but with extremely detailed scenes that take full care to make you believe in your action, for example the fighter's take-off. When this shit flew and went into high altitude, I was really flying.

5182d ago 2 agree0 disagreeView comment

Actually BF3's art style was quite interesting. If the first Iraqi levels looked the same (in term of artstyle) to other shooters and although it didn't have an overall distinctive art style (because it aimed photorealism), the parisian or the villa's modern interiors were pretty cool like Mirror's Edge, and they used their new middleware (Enlighten) quite well on coop levels with tons of neons (even in the Middle East).

5182d ago 0 agree0 disagreeView comment

Easy prey nonetheless. The jet is so underpowered when you've got nothing at the beginning, I've yet to unlock my flares...

5182d ago 2 agree0 disagreeView comment

They just should make mortars not possible from your base. That's just game killing.

5183d ago 2 agree1 disagreeView comment

It is realistic but not in the same way as a sim or a tactical shooter. Those kind of games like Arma and Flashpoint are realistic in the amount of parameters and input players can control which makes it pretty complicated while BF3 has realistic gameplay properties. It's still not as realistic as the other two I've mentioned and is balanced to be "fun" but it's aiming realism and military authenticity.

5184d ago 7 agree0 disagreeView comment

The campaign and coop modes are really cool but if you're getting it only for the mp, it's not worth it. This side of the game is just MW2 with some tweaks.

5185d ago 2 agree3 disagreeView comment

@Yomaster

I agree with you that attachments do matter in the depth of the game but when you have unlocks, it influences players' choice on the role and weapon they will choose while the most important factor in this kind of game is in which way you will be effective for your team.
For example, your squad has already 3 engineers but because I want to unlock that drone or something, I'm gonna go with it too (and shame on me, I admit I've done that kind of th...

5186d ago 0 agree0 disagreeView comment

Wow, that surprises me! I though they were going to use the Conviction's Unreal 2.5 engine but I didn't expect them to use the AC one.
But I think the prototype we saw was done on the Splinter Cell one, usually prototypes are done on already well-developed engines (the first Assassin's Creed was prototyped on the Jade engine of PoP and Beyond Good and Evil).

5187d ago 0 agree0 disagreeView comment

I don't even consider weapon unlocks as depth, it's more width. The true depth is in gameplay and how you play as AznGaara suggested, and I think this unlockable system takes away the focus of players on these aspects. Then for weapons, I think even if everything's unlocked for everyone from the beginning, the challenge wouldn't be lessened as the depth for it is how the player master these weapons or classes, not what you unlocked and what the game quantified.

5188d ago 3 agree0 disagreeView comment