I'm stunned but I wish Colin well on whatever he does next.
And for the record, Greg did not "throw Colin under the bus" with his Facebook post. Colin edited the post himself. This was mentioned in their PAX East panel on Friday (and I know, I was there).
There are 32 games (and counting) that run in native 4K on PS4 Pro: http://www.neogaf.com/forum... a system that has been available since last year. So their claim is demonstrably false.
It is worth noting he specifically said "not Halo FPS/Gears led". So you'll still see Halo (Wars 2), and perhaps something else Halo, just not the usual FPS, and no Gears this year. But Forza, Crackdown 3, and ???
Sounds like someone didn't calibrate...
Yes, they plan on 4K if your display supports that, but if you only have an HDTV it would be what I listed.
They are planning on having The Witness run 1080p60 with 4xMSAA (with additional undecided features) on PS4 Pro:
http://the-witness.net/news...
Everyone's talking like they're not working on a PS5 right now (or a PS4 Pro II for that matter). Will that next unit come out next year when Scorpio does (if it's not delayed)? No. But by 2018 we'll probably be hearing about it, if not buying it. How will the power compare to PS4 Pro, and Scorpio then?
Depends on what you're after. If you're only looking to spend $399 or less, the PS4K seems to be the only option. With the promised power of the Scorpio I would not be surprised to see it launch for $499, $599 or even considerably more, considering what comparable graphics cards sell for today.
If Nintendo has an issue with people merely showing Nintendo games on YouTube, I can't imagine being able to play them on a rival platform is going to somehow be okay...
That's fine until the novelty wears off. I think the market will determine what it wants. If we have another Wii-like explosion where everyone is getting into VR because it is so fresh and new, and a lot of people are playing games for the first time that way, then yes they'll need short mini games with simple mechanics. Once that first wave fades, I suspect it's going to be the core community that wants meaty games keeping it afloat. So hopefully we'll get a mix of both.
This "article" leaves a lot to be desired, but the question is interesting, so...
Can the next Xbox One outperform the next PS4? Most certainly. Will it at the equivalent price point? Probably not. So Assuming the next PS4 launches at $399 again, the next Xbox One at $399 will probably be only comparable in performance, or it will be more powerful but also more expensive (again) - but I don't think Microsoft wants to be in that boat again.
Could it be Sony Bend's game? Shuhei Yoshida chose "panic" as his one word to describe it when interviewed about it back in 2013.
I guess never say never, but I suspect Oculus would be displeased if the experience of Rift running natively on Xbox One is less than ideal. If anything detracts from their intended level of performance at launch early next year it will damage first impressions.
I can see how they might choose to widen the audience a year or so later though. So perhaps we'll see Rift on Xbox One in 2017?
Whether it's Capcom vs. SNK or SNK vs. Capcom, with both companies now making PS4-exclusive fighting games, perhaps a future collaboration is more likely :-)
If SNK is focusing on PS4 because of its sales, that seems to agree with my thought that if the sales gape widens enough, at some point there might be a tipping point where publishers choose PS4 exclusively - not because of incentive funding, but simply out of convenience working on a single platform with a large enough install base to make it worthwhile.
While I agree Xbox should focus on making great games, as the gap between PS4 and Xbox One widens it becomes harder and harder to convince third parties to make their games exclusive to the platform with the smaller install base.
There are folks (like myself) who watched the keynote online and other PSX reveals as they unfolded over the weekend, and plenty more that just read the summaries on Monday morning. I wonder if these two groups have different impressions of the event?
I've given this quite a lot of thought, and in a strange way I think this keynote is actually doing VR a service. Hear me out:
It IS goofy to wear the headset. It IS going have some awkward moments when you use it. To advertise it as anything else would be false.
Between the short animations featuring Adam Boyes waving his wands around, to the Psychonauts VR game spoofing the Palmer Luckey TIME cover (which itself also pokes fun at VR), to the unfortunate...
Indeed no one "touches" HoloLens, because every time they demo it, it is never showing any object occlusion ;-)
(ie. what would happen if you reach your hand out in front of where the hologram is being displayed)
"No actual real games"? This is demonstrably false.
Also, throwing a can is "shovelware", but throwing something to his niece is " magical"?