I don't know for sure, but I had a similar issue with Destiny and it seemed the motion enhancing functionality on my newest 46" Samsung Smart Tv caused visual imperfections with leaves gently blowing in the wind. Since then I turned off all those features and now the image is a lot clearer, especially while moving ironsights across those leaves.
Maybe they saw what RaD achieved with The Order and they wanted to make sure U4 would live up to the newly raised graphical bar.
I'm now playing Dying Light after having finished The Order and sadly it took 3 hours or so to get the feeling I was playing a last gen title out of my head.
The vistas in Dying Light on PS4 really are of poor quality, especially bodies of water. I truly hope that The Order effect won't spoil too many new games in the near future as I'm a bit of a graphics whore.
^^This or Sentinel Beach from Jak and Daxter
I'm sure you mean 'black in the face'?
@ Abriael Well said!
I have a strong feeling that The Order will prove to be one of Sony's next big flagship IP's and I cannot wait to see what RaD has in store for the franchise. Just like with Uncharted 4, I predict this will be a system seller when PS5 launches.
Caddicarus ftw!
@ Breakpad
Indeed. Pagan who? Like Jim Sterling said, you have this massive open world in FarCry4 and not a single one of its points of interest is memorable (also: pressing square to open doors & chests and R3 to perform stealth take-downs? QTE fest! /s). That game really overstayed its welcome in my ps4..
And regarding the MGS4 comparison, there's an in-game emblem you get for completing the game under five hours, on the HARDEST difficulty, which ma...
Same here. Played a few evenings in a row and wasn't able to advance to the next save station in the med labs. The alien is really cunning on hard. But I must admit most scares came from Working Joe's lying on the floor and grabbing me by my ankle.
I'd really like to play the game again on nightmare difficulty, but the fact you don't get maps is holding me back. Even with a map I got stuck a lot of times since the circle that shows your objective was often so ...
While I'm not going to pretend there's no excessive amount of Sony fanboyism on this site, it must also be said that the roles were seriously reversed some 7 years back. Even though I don't let myself get carried away with these useless fanboy wars, I'm actually inclined to believe it's somewhat justified that the vocal minority of Xbox fanboys get some of their own medicine.
In an ideal world we would all stand behind the same credo, us gamers versus the...
Yeah man, don't hate on R3. That game had a really gripping atmosphere and some of the tightest shooting mechanics on console to date (alongside Halo). It was the first mature Resistance title and I'm actually gutted that it went down so bad in the public's eye.
I would have loved a direct sequel to that game, to me personally it had the clearest and best realized vision in the franchise.
...but there's soft reflections all over the place. I just finished the blimp chapter and even the little compasses against the wall have a correct reflection, and those are maybe a few inches wide and easily missed while playing. You can always look actively for graphical imperfections and even mistakes, but it's the overall feel of the visuals that oftentimes borderlines photorealism. I'm glad to say I'm a happy first day purchaser.
I live in Belgium and in school we were docked points EVERY SINGLE TIME we misused "there" and "they're". Does this not apply to people born in English speaking territories? And what about journalists in said regions?
@Ultr
I thoroughly enjoyed the Future trilogy, but Into the Nexus didn't click with me. I don't mind the shorter campagn, Quest for Booty did that just right, bit I feel the game started to rely too much on combat and the various tools for navigating the world instead of focusing on great platforming in combination with level design. It reminds me of lbp1 vs lbp3.
Just tried the New Japan tracks. Man, those are the best tracks they've designed thus far - and the original tracks were stellar to begin with! They've really made a FUN racing game. My only gripe is the toned down penalty system. The game got a lot easier now that you don't have to go for that clean overtake.
Imagine the same visceral gameplay, but experienced through a €450 FFB steering wheel. It's quite the workout. Sometimes I even close my eyes when I'm about to impact another car, it's so damn convincing and powerful. I tried GT6 in comparison and that game is smooth as butter compared to the balls to the wall gameplay of Driveclub.
Not that it's anything like a singleplayer campaign, but I expect GT7 to be announced really close to its release date. They'll make sure there's not a single chance for a delay, at least that's what they should do after GT5.
I'd happily buy Bioshock Infinite if it were released on next gen..
I hate to give it to you, but that vid actually proves you're totally right.
I've been recovering from surgery the past few weeks and haven't touched the game since (I only play it with my T500 RS wheel) and I could clearly see where you'd get penalized for crashing into the competition or against the sides of the track, but instead, he just drives on and not a single <penalty> was given.
I hope they patch in a difficulty slider by the ...
@WESKER You're so right! I have a masters degree in arts (classical piano) and I love ALL music right up until the 80s, when mainstream (led by the industry) started taking over artistry and creativity - shifting focus from instrumental and thematic music towards sampling and image-building.
The same has happened with movies, just like you mentioned. I am currently rewatching all the classics on bluray just because there's so little quality coming out these days. And ...