...and she's called Manon Batiste (even though she's not on ps3).
Mhm, la Rrrrrrésistance
I still haven't seen anyone firing and climbing at the same time. Who's to say you won't become easy camper-bait when you go about jumping and sliding across the level?
they would have called it a full retail exclusive..
That's what I meant. It's not hard at all, but you have to be really dedicated to get it.
"Creating an additional account to try out new games without fear of accidentally unlocking a trophy for a game you'll never complete."
but I guess the Demon's Souls bronze Master Slasher's Trophy (for obtaining the pure bladestone) says more than any number of plats..
which parts of the KZ3 story you didn't like? Maybe you can also propose some alternatives, you know, some things GG did wrong or left out or something?
Enlighten us..
Thanks for the info, I was just wondering how they would avoid being too repetitive, because they are really placing great emphasis on the deformation..
Bubbles+1
will prove to be too hot to handle for me, I just wouldn't be able to keep my eyes in front of the car.
Maybe I'd better spend a few dozens of hours in photo mode to get used to the graphical sweetness before I take it to the tracks..
But I'm still wondering how they will handle the deformation of the tracks. Is it going to be exactly the same process every time? (lap 1: building A-B-C, exploding bus A / lap 2: building D-E, exploding car B)
If so, how long will it take you to get over the wow-effect of the same buildings collapsing in the same way each and every time?
we get a similar build-up in tension like in Dead Space 1. I just loved crawling through those dark corridors, almost moving in slowmotion, holding my breath, then suddenly BAM! ... and nothing. Just the crackling of the ships interior. Brilliant.
It was my first game this gen and also the first one I played in HD. The level of immersion was insane to me. It's a shame that it evolved to a TPS later in the game. By chapter 6 I would be running all the time, looking for ...
Maybe war should be banned first..?
for some online slaughter..
I do hope they keep the custom soundtracks for KZ3 MP. There's nothing like owning in body count while listening to Mahler symphonies lol.
When you can see reflections of the track in the headlights, you've got something special going for your game..
Now let's all hope they keep the horror aspect as strong as Dead Space 1, but somehow I can't shake the feeling they will pull off a James Cameron (Alien vs Aliens)..
You're right, Zimmers score really shines in the new movies, but it's more like "Batman in yo face!".
To me it lacks that feeling of mystery, magical astonishment and tension you get with the original score, which I find more effective for what is in essence a man who moves in the shadows and lives a secretive life. Every time I hear that rising theme, I get shivers down my spine.
Being a musician, a score can really make or break an e...
Looks stunning, but I wonder if the game will have any atmosphere going for it. The vids they've shown so far all have a sterile feel to them. Assuming the game will only take place in this setting, they will have to bring a little more to the table in terms of variety to keep me interested. Some greens here and there won't cut it for me. Maybe light up the sky a bit.
I don't know if you actually drive a car, but people tend to drive like that in real life...
..and unlike other drivers in previous vids, he actually tries to follow the track instead of triggering the damage system. Sad. Maybe all the gaming journalists went home already and they're randomly picking people off the streets to have a go at the game.
"Hey doorman, we've got a comfy seat for you, don't mind the steering wheel!"
As long as every 3D game looks and plays awesome in 2D, I won't mind. Just don't divide the community.