Every subsequent DDR revision has had worse latency than its predecessor, but more available bandwidth.
Exactly, and in developed nations anyway there was very little piracy on the platform.
Microsoft lost more than $3,000,000,000 on the original Xbox and the 360 lost a few billion during its first couple years due to the high hardware costs and RROD issues.
A more apt comparison would be to the Gamecube, which made Nintendo hundreds of millions a year despite the platform only selling a little over 22 million units over a 5 year period.
It will still take years for PS4 emulators to be created, it's going to use custom graphics APIs likely updated versions of PSGL, and you'll have to be able to emulate the performance enabled by the HSA architecture of the APU, and the bandwidth that will be available to both the CPU and GPU.
I don't think the YLOD has anything to do with Blu-ray but issues with the solder on the CPU and/or GPU on the PS3, very similar to the RROD and E74 errors on the 360. I don't think even launch PS3 Blu-ray drives produce any more heat than the DVD drive in the 360.
The reason it wasn't an issue later on later models was that die shrinks reduced the amount of heat produced by the CPUs and GPUs in both consoles.
Love the Game of Thrones reference
right BitbyDeath, graphics are indeed reduced in split-screen, but that's not going to change with the PS4. It's not like the PS4 or or the Xbox 720 will have unlimited power, if you implement split-screen the graphics will be worse regardless of how powerful your system is. With the PS4 the drop in quality might not be as noticeable but there will definitely be a difference.
The Wii U is not achieving true HD, it's no more HD than the PS3 or 360. So far the only 1080p games on the Wii U are a 2D platformer that is also 1080p on the PS3, and a Wii port that doesn't use any anti-aliasing.
Most of the sub-HD PS3/360 games are also sub-HD on the Wii U, for example Darksiders II and Call of Duty: Black Ops 2. What's worse, there are actually games that are rendered in sub-HD on the Wii U that are not sub-HD on the PS3.(see: Sonic & Al...
Lack of split-screen support was never related to power, but the desire of developers to sell more copies of the same game, force people online, and have improved graphics.
Look at how many split-screen games there were on the N64 compared to the Xbox 360 and PS3, it has nothing to do with power. With the PS4 and Xbox 720 developers will still try to sell multiple copies of the same game if they can with the best graphics possible.
Some first party titles m...
The 3DS has sold ~30 million units in roughly 2 years, I don't really think that counts as struggling.
It won't revolutionize gaming ever because as soon as you need to animate a 3D object you're going to be in serious trouble.
Amazing, the most powerful console two generations in a row, why is Sony even releasing the PS4?
lol
Exactly, the fact that a UHS-1 64GB microSD card can be had for less than this "discounted" 32GB Vita card is quite sad.
Wait, someone turned Red Dead Redemption gameplay footage into a movie? I'm assuming they're using a developer build to give more camera control or something, sounds interesting.
edit: nevermind, I guess I missed this in 2010, makes sense it was to coordinate with the launch of the game, lol
Most of those games are inferior versions of titles already available on the PS3 aside from Gravity Rush. The Vita doesn't need miniature PS3 games from no-name developers, it needs its own software that cannot be found anywhere else. Maybe if Sony's best studios were actually working on Vita games (most of them aren't) those titles would mean something.
A lot of people are of the opinion that handheld games should be easy to pick up and play quickly for convenien...
I think the Vita will need it's own original software to succeed. Remote play with the PS4 will be an added bonus but I can't imagine paying $200-250 for a handheld just to play my PS4 games on a lower resolution display around the house.
With current codecs dual layer Blu-rays can already hold movies that are 1080p 3D, as in 1920x2160 so with newer codecs like H.265 4K movies fitting on dual layer Blu-rays is not a huge stretch as the compression ratio is much better.
Sony is out of their damn mind if they think people are going to be able to/want to stream/download 100GB movies.
HDMI 1.4a is supposed to support 3840x2160 at 24 and 30Hz, and 4096x2160 at 24Hz but unfortunately not all parts of the HDMI spec are required, so you might need a new receiver.
I think both versions were identical aside from the Wii version's inclusion of 16:9 support, otherwise they're both able to output in 640x480 progressive.
The Xbox 360 has 512MB of 700MHz GDDR3 and 10MB of eDRAM, the CPU and GPU share memory just as they will on the PS4.
You may be confusing it with the PS3, which had 256MB of 700MHz GDDR3 (although some reports claim it actually runs at 650MHz) and 256MB of 3.2GHz Rambus XDR RAM.
The PS4 is not going to use two types of RAM, the CPU and GPU always share a memory controller in an APU design.