Exactly what I was thinking.
There are no villains, nor heroes in the game, that's what the game wanted to say.
It's just another opinion babbling about a game they didn't fully understand.
We got that you didn't like the game. It's ok, a lot didn't. But you don't have to justify yourself everytime someone does.
It looks like you're trying to convince yourself you're on the right side.
It was my favourite new IP of the PS5 event. Very cool, there's a lot of potential here.
Really good game, I enjoyed it a lot. Congratulations to the developers!
- Selfish acts lead to nothing but obsession. And obsession, after all, is just an end in itself.
- The best way to respect a person you lost is to let her go.
- It's very hard to forgive an enemy, but it's even harder to forgive a close friend. It may seem impossible at times, but forgiving is the only way to break your own cycle of pain.
That's what I learned.
I feel the same, but there actually may be a problem: Maybe the messages are too subtle, and a lot of people that play games without thinking too much find it hard to comprehend.
This is something we can discuss, even if it's hardly a "fault" by any means. Not every game is made for every person, and this is clearly a game for people with a certain type of sensibility.
Note that I'm not saying that who doesn't get the game or plays w...
Source for Colin Moriarty calling the story bad please?
LOL Lack of Message.
Because if you can't see it it doesn't exist?
There are at least three messages in the game: one about egoism, one about loss, and one about forgiveness.
But this level of criticism is not even worth a discussion.
What did you design, some RPG with RPGmaker?
You sound like you don't know anything about console architecture, CPU utilization and efficiency.
This remaster looks really, really bad but I think those pictures are not a fair comparison.
The remaster screenshot look like they are rendered at a way lower resolution. Everything in the original looks sharper and more detailed.
Also the textures. How the hell are they going to make them worse? It looks like the game settings were not the same at all.
I hope to be right, but even if I am, it's very hard to justify a day one buy...
Great news, DLSS 2.0 worked like magic in Control. Can't wait to see the result on this one.
They are two different things but they can, and should, be considered consequential.
It fits for me that the ending of the first game leads to this story. I don't find it contrived.
While I agree with you that the characters take a very different evolution than in the first one, I don't see why they shouldn't anyway. It's a different story, a lot of years have passed, Ellie turned into an adult.
I see your point, I just ...
I don't even know why I would want to play this 13 years later in any case, everyone was obsessed with this game just for the production values. Gameplay has been surpassed by a wide margin even in the last generation.
Makes no sense to me.
https://youtu.be/7sTxmRTlIW...
This is the most unbiased and objective analysis of the story I've seen so far.
There are some incongruences and I see why some people are pissed by some choices. But calling the story "objectively bad" is questionable at least.
I think the main problem is people's affection to the first game. Which is ok, but it shouldn't influence you...
The thing I love the most about this game is how it makes the player feel the same emotions of the controlled character.
In the Nora scene, I felt rage.
In the final scene, I felt sorry. And it was exactly the point, I don't think Ellie seriously wanted to hurt her after all that time... she just needed to do it. Like us.
@Foxtrot
Jesus man calm down. No need to be so salty.
I don't think that the 20 years off camera can be comparable to the 5 years of Joel with Ellie. You can easily see that Ellie changed Joel.
Also, I can't see why he couldn't strive to change as well, in an effort to be more likeable to Ellie.
Anyway you can have a different opinion, but don't be so mean with that tone. It makes your reasons seem less credible...
@Foxtrot
The reason of Joel being so friendly is even explained by the game, in a note you find with Ellie.
Jackson village was striving to regain humanity by trusting strangers a little bit more.
Ellie never had an issue with forgiveness in the first game?
Dude, it was literally the last frame of the game where Ellie was visibly doubtful of what joel was saying. Just by seeing that, you would know that the sequel would talk about her having a conflict by knowing the truth in the end.
The Part II had to be a forgiveness tale. It was written in the first game's finale.
I find this analysis to be a little, just a little more deep and credible than "Ending is dumb, revenge bad, script ends with yep".
Are you guys still around? Damn. There's more to life than this, you know?