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Sony has just announced the PS5 Pro at a $700 price point, but without a disk drive or meaningful upgrades to the DualSense controller (like improved battery life or drift-resistant sticks). While some PlayStation fans may defend the price, it’s important to remember that this feels reminiscent of the old days when Sony became overconfident during the PS3 era. Back then, they even suggested people “get a second job” to afford their console.

Now, with no strong competition f...

634d ago 2 agree0 disagreeView comment

I will stick to my 4080 super because this is absurd to pay $700 for a closed ecosystem device. At least on PC we have the freedom but to be in the PlayStation ecosystem and pay just to play online and without mods is ABSURD I was a longtime PlayStation fan but this is Sony flexing its muscles again because there is ZERO competition so they feel no pressure

Phil and Xbox screws gamers again by their inability to compete

634d ago 19 agree16 disagreeView comment

$699 is such a stupid move by Sony. This isn’t going to sell, it’s only targeting core gamers because most casuals won’t be dropping $700 plus tax on this. $599 should have been the sweet spot. Sony is becoming obnoxious like they did after 2 successful generations (PS1-2) but sadly this time there is no competition from Xbox to bring them down and give us the effort they put into the PS3 generation

634d ago 10 agree6 disagreeView comment

They introduced XP boosters because they were making their games more grinding on purpose. The artificial enemy leveling system made sure no matter what you ere always a level or 2 below the enemies. 3 day early releases, 5-10 different editions of each game for release

UBI and WB games needs to be bought out by someone. Both are full of greed

634d ago 4 agree1 disagreeView comment

I am just astonished that MS wants to make as much money as Xbox as possible yet so many of their older games aren’t on PC

635d ago 2 agree0 disagreeView comment

Outsider

Don’t play with me boy!

635d ago 3 agree0 disagreeView comment

I really am surprised how there hasn’t been an class action lawsuit for that against these companies

635d ago 7 agree0 disagreeView comment

Ray tracing is so overrated because it comes at the cost of performance. And it’s so hard to tell the difference when playing the games. I have a 4080 super and even than I don’t turn it on

638d ago 0 agree0 disagreeView comment

Yes your u are right but the monetization and this level of greed wasn’t present in 1997 or even 2007. Very recently have we started to see aggressive monetization

Ultimate teams in NFL, FIFA and NBA generate billions. This wasn’t the case 15 years ago. So you can’t compare what existed in 1997 to 2024 where suits are running companies simply pushing for as much profit as possible

639d ago 0 agree0 disagreeView comment

I hope it sells well don’t send a clear message even though we just had wukong generate 800 million on a 70 million budget. I’d game has quality it will sell. Sony should of all companies understand that better than anyone else since their bread and butter has been single player story driven games

639d ago 1 agree1 disagreeView comment

I am not surprised that concord failed yet wukong generated 800 million at launch because it’s clear that the ‘games as a service’ model is becoming a bubble that’s likely to burst sooner rather than later. Developers, especially big ones like Sony, are investing heavily in this approach, which seems absurd when their strength has always been in narrative-driven games with high production values. These types of games might sell fewer copies compared to ongoing service-based titles, but they s...

639d ago 4 agree1 disagreeView comment

Obscure

Those licenses from Disney aren’t cheap. That’s why insomniac and Sony spent that amount of money. Same for UBI and starwars. These IP’s cost a lot of money to work on

On topic:

There seems to be some misunderstanding about Concord’s development budget. The claim that it reached $200 million is an overestimation. In the early stages of pre-production, game development typically involves a smaller team of about 15-20 people....

639d ago 6 agree1 disagreeView comment

Hopefully this game does really well and Sony can understand where their priority should be and it’s definitely not on games as service

639d ago 6 agree3 disagreeView comment

That is very true because PlayStation exclusives are judged and reviewed much more harshly compared to Nintendo and Xbox

639d ago 29 agree12 disagreeView comment

Ubisoft's *Star Wars Outlaws* is currently topping the UK physical sales charts, drawing attention to its early success. However, some are questioning why the highly anticipated *Black Myth: Wukong* is nowhere to be found on these charts, overlooking the fact that *Wukong* was released exclusively in digital format, which explains its absence from physical sales rankings. In contrast, *Wukong* continues to perform strongly on digital platforms like Steam and PlayStation, generating over $...

639d ago 1 agree0 disagreeView comment

Basker

Basic isn’t 8/10 though. What you described screams 6-7/10. Still not a bad game but also no where near good enough. It’s average so basically it’s a UBI game

640d ago 3 agree4 disagreeView comment

That’s so true. We throw around masterpiece, game of be generation, game of decades and perfect scores. They lost all value and impact. Now if a AAA game doesn’t get 9’s many people just say it’s a game not worth playing. I remember when 10/10 was something shocking. I still remember the conversation around MGS4 getting 10/10 and how there was shock factor too. Now almost any AAA game that comes out will have few perfect scores

640d ago 5 agree0 disagreeView comment

Looken

HD2 made its money and profits. For GAAS game needs new content and HD2 just don’t have that. Most GAAS studios have 2 teams one that’s working on the main game and another working on new content. Once main game is done majority of them are moved over to content side. But that’s where games which have successful launches fail long term. The same team that made the core game has to move on to make new content while also updating/patching the game. Work flow is re...

640d ago 0 agree0 disagreeView comment

A **masterpiece** is a work of exceptional quality, skill, or artistry, often considered the best or most outstanding work created by an artist, writer, or other creator. It can refer to a piece of work that demonstrates mastery in a particular field, whether in the arts, literature, music, or craftsmanship. Historically, the term was used to describe a piece of work submitted by an apprentice or journeyman to a guild for approval to become a master craftsman

So no SWO is j...

640d ago 22 agree4 disagreeView comment

Sony should consider reworking *Concord* to include both a compelling single-player campaign (around 15-20 hours) with a hero-driven narrative, alongside its multiplayer component. Initially, many believed the game was a single-player experience, only for it to be revealed as a 5v5 hero shooter. A balanced combination of both modes could appeal to a wider audience.

A relaunch in summer 2025 could be a great opportunity for a fresh start. We've seen successful reboots wi...

641d ago 0 agree1 disagreeView comment