A remaster is when you take old code and assets and doll it up for modern consoles. A remake is when everything is built from the ground up. Resident Evil 2002 is a remake, while Resident Evil HD is a remaster.
Its definitely a special occasion type thing.
I dig custom controllers. I especially like being able to change sticks without having to open the controller up, not to mention having convex thumbpads on a DS4. Prices can be painful though.
I wanna see the new System Shock.
If I hear the word "iconic" even once, I'm changing the channel.
I'm gonna have to check that out. Lately I've been buying up a lot of ps2 horror games that I missed back in the day and this just falls in my lap.
The fact that it lacks a main a character is one of the things that really hurt the narrative. Basch was the MC, originally. The suits at SE forced the director to crowbar Vaan in there as sort of a generic MC because, somewhere, they had data that kids liked younger protagonists or something like that. Thats the actual story of what happened with that game. Its one of the reasons why the director split halfway through and they couldn't even get Sakaguchi to play past the opening sequence...
The things I missed most in RE4 were the zombies, the puzzles, the 3D metroidvania level design, the camera angles, and the feeling that the environment itself was out to get you. If they get everything else back on track I can forgive the loss of the camera angles but all I'm hearing about is the return to horror, as if that were the only thing that was lost.
We live in the age of mob rule and the hecklers veto, bro. What do you expect?
And Justin Wong knows exactly why.
Its a little similar but its more of a statement on the divide between Tabata and the team.
That doesn't change the value proposition. They are still asking for more than the experience warrants.
They should make sure that a controller works well with the game. Both War Thunder and Project cars have serious problems with controls being barely usable on a controller without hours of testing settings. I get that PC players are fine wit this setup but on console its all about plug and play.
I miss getting stuck and having to figure out what to do next. REZero was the last game to do that to me, way back when it was new.
TEW was a shooter while oldschool RE are exploration/puzzle games. They couldn't be more different. The design on both is intentional and not the product of hardware limitations. They could have made an RE4 like game on ps1 had that been their actual goal.
That has got to be the most narrow-minded schlock I've ever read. Oldschool Resident Evil games are some of the funnest games I've ever played. This guy just doesn't get a game where the primary focus isn't shooting stuff, which is perfectly fine. To each his own. Its the presumption about the games being designed not to be fun that is INTENSELY asinine.
No, just because a day will come when they aren't worth the hard drive space or disc they are printed on. If you are talking MP only games, the answer is still no for 1) the reason stated above. Adding bots takes care of that. 2) depends on how much content comes in the base package. SWBF was worth, maybe, $20. while on the flipside, oldschool SWBF1&2 were well worth the $50 retail price.
Still waiting on a transparent blue DS4.
Everyone I know who has played the demo says its a blast.
Ratchet & Clank 2016 is a remake.