That's a Brumak. It was in the first game, which released before Resistance. Nice try.
You're comparing the price of T5:DR, a last gen game, with Virtua Fighter 5 Online? Then you complain about the xbox live fee? The reason why 360 has Virtua Fighter 5 "Online" is because of this fee. Microsoft uses this fee to maintain a network that's easy for devs to plug their games into. Totally worth it if you ask me. *MOD EDITED*
So it is better. Even though he kinda looks like a girl in that picture...
The Wii was doing that well in Japan. With it's unprecedented success, I worry about what Microsoft and Sony might do for their next consoles.
I have to dust off my PS3 almost everyday, whether I'm playing it or not. It's really weird.
"GAME" is offering the free points, not Microsoft. I don't see how the downloadable content is a bribe either. You'll still have to pay for it.
He sounded really excited.
Spiderman 3 wasn't ruined. It was called "Spiderman 3" not "Spiderman vs Venom." I like Venom as much as the next guy, and it's a shame he was just another disposable villian, but it was still a great movie.
On Topic: I don't see how these surveys can help a game. If you want me to help you make the game better, invite me out to playtest it. Within 5 minutes of playing Gears of War 1, I knew they had to tone down the gernade tag.
Halo 3 has ALOT to offer and the forge wasn't supposed to be a replacement for mods. The forge is supposed to be something else entirely. I just find Halo 3 to be a better overall experience than Unreal III.
EA is destroying the industry. I think they'll screw Microsoft over with the GTA downloadable content. There's just no way it'll stay exclusive once EA takes control. I wonder how Microsoft felt when EA announced the Mass Effect PC port just a couple of months after the release of the game? I bet it stopped the 360 sales of the game dead in it's tracks. EA will also continue to screw over Sony with lazy ports and games with terrible framerates. No one should ever buy an EA game, ever.
Sounds like it's going to live up to expectations.
Cut them some slack. Why should they pour more resources into something that won't really make them any more money? And I would consider PSN to be in it's infancy because they haven't even launched HOME yet.
You want Sony to not only match Xbox Live feature for feature right out of the gate, but you expect them to do it for free?
I think we should be grateful that both systems can handle a port from the other.
Yeah, just as I thought. Why don't you take your comments to the fanboy zone?
I've been through the whole game on 360 and noticed two instances of screen tearing. Both times it was insignificant because there were no enemies present. Pretty good for a 15 hour game. I switched the lock-on to right trigger instead of right bumper. Whoever mapped that button to right bumper should be beaten mercilessly. I have no problems with my d-pad when switching styles. Believe it or not, the newer controllers have a fully functioning d-pad, although I wouldn't try to play Guil...
The more I think that it should've been a guy and a girl.
I think the animation is very appropriate. I can only presume that you're referring to the sliding technique from one enemy to the next, but again, he's half machine. It's not like he's going to do backflips from one enemy to the next. So you would write off a game simply because it doesn't have amazing animation? I just don't think every game needs expensive motion capture technology to be impressive. It's about style. And Too Human is overflowing with it.
I think the animation gives this game character, besides, he's half robot with heavy armor on. What do you want him to do? It baffles me how people want to post multiple comments about a game they have no interest in.
That sounds awesome. I thought this feature was going to be an afterthought, but I guess I thought wrong.