Ha! I was talking about this the other day when someone proposed Nintendo pair up with Sony. That's the other side of this fiasco - Nintendo banked on Sony and Kutaragi, but they couldn't negotiate licensing. They fell out.
http://en.wikipedia.org/wik...
Then Nintendo decided to continue with Phillips. Phillips was Sony's competitor, so they wanted to thumb their noses at Sony. Philli...
Capitalism should work in such a way that someone else steps up to the plate. Should. I'm not saying it works that way all the time, look at Walmart or GameStop... But it should work that way. When Sega couldn't do it anymore, MS not only emerged, it put the rest of Sega's Dreamcast lineup on their system. After all, this generation, don't we have a big four? Hasn't Valve made the PC market that accessible? Isn't Nintendo mostly flexing portable muscles at this point?...
I love Nintendo - absolutely love them as game designers and portable system manufacturers. Those portables have lasted forever for me! Great stuff.
But... I agree. If Scibetta's point is that the software is all tuned for one system, why not join with Sony? Then you've got one home console. Heck, have Nintendo do portable systems and Sony do home consoles, those are their strong points. Then you've shored up the Japanese market, and you make a console that is ext...
Also, I think this may be the end of the "Video games are toys for kids / Video Games are mostly played by Japanese people" preconceptions in Japan. There's a reason the Nintendo 3DS XL's controls are still cramped together on that big system - they design it for kids.
Sony's obviously looking west (bringing Cerny along to develop the architecture, for instance), and having a bigger controller suits the global audience far better than the "Wait, wha...
The enthusiast press pretty much sums it up this way regarding controllers:
"Everybody wins."
Giantbomb tends to side with PS4 on the controller, but both of them are great. I can't wait, the DualShock looks like it really went through an overhaul, even if the functionality's the same.
It's a solid launch lineup all around.
Out of the Xbone, I like KI and Forza 5 (although "drivatar" is the worst word ever). Dead Rising 3, the way Giant Bomb described it in action, seems questionable... they'd better find a way to make that thing run at 30fps. Ryse - all my no. Kinect anything - no no no. Okay, except Fantasia. I might look like a fool in front of that thing and love it.
PS4 - Knack and Driveclub. Anything with Cerny's...
It was one of the first 3D-rendered-on-2D games out there, and it was like taking DKC's tech and using it with friggin' robots. It looked very nice on the PC, with the characters taking up a good proportion of the screen, and the designs were passable Reboot-esque material.
How did it play? Like crap, sure, but it was a spectacle for its time. On the PC, there was hardly any music (or was it just my Sound Blaster?), giving it a really dark, atmospheric feel. It had a ...
You could. But avoiding worries about polarization and moving forward with an interesting vision is exactly how to avoid pandering to a lowest common denominator. I don't mind a well-playing game with some plot twists, but that's way different to me than an original visual and aural work. I mean, I may not be that enthusiastic about Sunset Overdrive, and Muramasa had its control issues, but they try something different than photorealism while not worrying about whether or not *everyon...
Eh. Define "their fans."
I'm a Nintendo fan, and I love it when they don't pander, don't worry about target demos or sales, and just make a great freakin' game. They found out that particular style worked well for that game - and, by the way, it's probably the least necessary HD port ever, because while most games fail to look anywhere near as good when stretched out and low-res, this one still did.
Also, the US was angry over Ce...
Steamboxes, the official ones at least, were last described as using Linux, in an obvious "I'm taking my toys and going home" move from Newell since he hated Windows 8. The amount of DirectX-undoing Steam would have to do to make all of their best games compatible, and the amount of wheeling and dealing they'd have to do with publishers to make their future games not dependent on DirectX would be ridiculous. Ever since the Linux talk, as much as I love it as an OS, I'm f...
Says the three-sentence editorial without a source. Thanks, N4G, I needed that so badly. Off to eat my much-needed lunch of three pebbles and two blades of grass.
Anything that isn't "Big dude with a gun" on the front is welcome at this point. Yeah, it's jarring, but at least it's not the cover to Bioshock Infinite (which they apologized for with so many alternate covers) or the butt-tastic Remember Me cover. At least they're doing *something.*
That said, meh. Still not caring about this. I love the style, but it's yet another TPS. From the makers of Fuzzzzzzze. Not the makers of Ratchet and Clank, those b...
And then the author gives this backhanded agreement on it -
"We do tend to focus almost entirely on the US. Being the US Gizmodo site, I don't think that's entirely unreasonable (also, we just don't have the context of living abroad in those areas), but yes, we should address that at least some."
Yeah, okay, it's not like the US is the lead nation in tech design and marketing or anything, and affects every other nation when Apple s...
Absolutely, I agree, Json. Also, check out the first comment on that article. There's a huge discussion between Jason Schreier (Joystiq) and the author, which winds up with a lot of awesome comments after, including one from CassiusLonginus which talks about other nations than the US, and how that would have affected them.
Along with Mexico, in that discussion, I'm pretty sure that Poland, home of The Witcher, was a little miffed that the Xbone, which banked a lot on...
I'm sorry, were we talking about Deep Down, guys? Yeah, I think we were.
@Plastica-Man, that gameplay image is encouraging! The detailing on that wall seems to indicate that they're in the (newly-made or ancient) ruins of a civilization. It's altogether possible that these guys could be huge Demon's / Dark Souls fans and deal out the story through minutiae regarding items and little fragments of a civilization's past.
As far as it being a ...
And Cerny owns up to it on stage - he talks about how there will be plenty of core games out there, so this is what he's been working on. Which had precedent - Xbone didn't go on Fallon with a shooter or action game, they went on with Forza, because everyone watching that show probably drives or rides in a car, the viewers get it en masse. Ps4 just looked way better, especially because they had an industry giant on stage talking like a real person.
God, with all the Microsoft blundering, including Spencer sounding like some PR megaphone when Xbone was on Kimmel, Sony shows up with Cerny and it's Classy Hour on Fallon. That guy. Develops Marble Madness back in the day, designs the PS4, develops Knack, and still manages to talk circles around the business guys. Sony made the right freaking move.
Yo dawg! I heard you like Xbox! So we plugged your Xbox into ANOTHER XBOX!
I've never heard of Microsoft Clarity before, nor did I know they had a Family Pack. Oh, third-grade grammar. How you still evade us all...
:P
"What happened was, they put some phone numbers in the game and then they thought they could just change the area code to 555, then it's invalid because it's what they do in movies. But I guess that doesn't work when you have a 1-800 in front of it."
Oh, European developers. The 800 *is* the area code.