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Oh snap, I forgot about Stardew Valley, too. There are a ton of games that are saying hello in the comments that this guy ignored. It's like saying "All music is bad! Just look at that one song that flopped with Chris Brown in it! We should never music again."

3606d ago 0 agree0 disagreeView comment

This guy says:

"Truthfully, nostalgia never really lives up to your memories anyway. The Mighty No. 9 and Duke Nukem Forever, are perfect examples of that. They were both exactly what everyone said they wanted, but ultimately failed to live up to the expectations of our memories."

...and completely fails to mention Shovel Knight, Undertale, the recent Kirby games, the revival of Grim Fandango, the resurgence of Pokemon in a new AR package, or an...

3606d ago 4 agree0 disagreeView comment

You lost me at "remasterstation." I thought for a second that there was a Retron-esque PS3 indie console on the market! Sigh, that would be nice.

3607d ago 2 agree3 disagreeView comment

Because backwards compatibility depends on your long-term plans, and when Sony adopted Cell processors, they thought they were the future. Their R&D team didn't see the resurgence of PC gaming and the on-par PC/console experience via Steam happening back then. Cell wasn't the future, so they changed over for developers to make it easier to make games for their new system. This got them a huge sales edge that they didn't have previously, and as a tradeoff, backwards compatibili...

3607d ago 5 agree0 disagreeView comment

It looked great at release and addressed a lot of the problems I had about the original (most of which could be summed up as "Where are the tombs?"), so I'll definitely pick it up if it's below 60.

3607d ago 1 agree0 disagreeView comment

Upvotes and TP for this comment!

3610d ago 0 agree1 disagreeView comment

Molyneux is a particular type. He consistently pitched his ideas well, and has failed at implementation time and time again, ever since he and his staff moved into 3D polygonal games instead of 2D. The budget and the time required to do what he wants had always been too much for him and his budget to handle. It got even worse when he tried to run a team on crowdfunding for the exact same reason. Same with Will Wright, whose game Spore promised a genre-breaking evolutionary experience, but cou...

3610d ago 1 agree1 disagreeView comment

Agreed. Well, FFX-2's one of those weird exceptions where a franchise jumps the shark, but directly after the shark jump things are really good. Like, the battle system in X-2 was about as good as ATB would ever get, and XII was great, despite having a thrown-together third act which seems to be because of poor management.

The shark jump's effects weren't really felt until they said XIII would be multiplatform. Then you had a barrage of bad news coming from Squ...

3610d ago 3 agree1 disagreeView comment

Ah, nice! The sound design was great in that game, too.

3612d ago 1 agree1 disagreeView comment

They certainly did their job and sold their game - marketing stuff was everywhere. The $40-60 point is their advantage too, people aren't buying into this as a service the way they do with F2P (well, unless you're buying loot boxes, in which case, what are you doing) or MMOs, and yet they got a huge amount of paid users at launch. I don't think that Blizzard assumes that eSports is going to be what draws more players in. If they do assume that, they're in for a long-term flop....

3612d ago 0 agree0 disagreeView comment

Actually read this article, people. Former Giant Bomb writer Austin Walker is rebooting Vice's games division, he wrote this, and he's pretty great.

Love this quote:

"The strangest thing is none of that may matter. Because it's Pokémon and it's communal and every now and then you turn the corner and see a man slouching over a mailbox and there at his feet is an Ekans and you think hah, yeah, okay, this works. Because on the way ...

3612d ago 0 agree1 disagreeView comment

I can see why they're waiting. These guys outsource quite a bit of work too (for something massive like Witcher 3, they had to), so the initial work to get this made was probably just a truck-load of contracts and negotiations. With that type of distributed work, it isn't easy to get a vertical slice, especially as you're figuring out what can and can't be done (ahem, Bioshock Infinite). It's only going to look like something once it's really coming together.

3612d ago 0 agree0 disagreeView comment

Highly recommended! And yes, play 999 and VLR first. Even 999 back on the original DS holds up.

You might get a little uncanny valley-ish about the cutscenes at first, but after a while you either get used to them or see the weirdness as a kind of deliberate Twin Peaks thing that makes stuff a little more unsettling.

I don't quite agree with the quality of voice acting - at least not at first. The actors aren't great at seeming like they've ju...

3613d ago 0 agree0 disagreeView comment

That's a fine strategic partnership to have. What did Nintendo do? They owned the IP and made the deal. Now people everywhere have Pokemon on the brain again, in the midst of Pokemon Sun and Moon looking like a strict reiteration on a formula that's growing a little obsolete on the 3DS.

The Pokemon Company licenses the designs, provide some music, provides brand/artistic guidance to Niantic. The infrastructure and maintenance is all on Niantic in tandem with Google...

3613d ago 0 agree0 disagreeView comment

Ahh. Slower week for sales, but this might be the best time to pick up N++.

3613d ago 2 agree4 disagreeView comment

Oh man, that would be crazy. I think he wants to go with new stuff, though...

3613d ago 0 agree0 disagreeView comment

This was great on mobile, it really got at what made titles like OutRun great. I bet it'll be nice on PS4.

3614d ago 0 agree0 disagreeView comment

Don't expect him to abandon the framework entirely. King's Field, and its spinoffs like Eternal Ring, were the predecessors to Demon's Souls, and were still 1)quasi-medieval, 2)centered around making specific decisions with slower animations for each swing/spell/etc., and 3)super tough and open to the player to explore.

Miyazaki's biggest strength is how he brings art direction, sound design, and effects together to create an overall atmosphere. I think he r...

3614d ago 2 agree0 disagreeView comment

These new Miyazaki interviews have been so encouraging. He's clearly in this for the right reasons and will do everything in his power to make a great game out of his visions. It's refreshing in a sea of titles that suffer from annualized sequelitis due to really bad management decisions.

3614d ago 1 agree0 disagreeView comment

For what the headline promises, the article really lacks new information. A few reports of people behind the game delivering a pitch is one thing, but experiencing how those concepts work in action is another entirely, and the only substantial reason someone would plop money down on a new console for a game is how that game runs when you play the thing. What we saw at E3 was largely a poorly-timed demo that didn't really give a slice of how the game really worked (What's the differenc...

3614d ago 1 agree1 disagreeView comment