I do not think $20 is a profit based price. It's a price intended to maximize distribution while breaking even. However, the price is so low that many people might overlook it.
I'd have priced it at $40 and packaged coupons for $20 off select full priced games. That way you maximize distribution not just of this game but others as well.
That graphics are stunning on any TV but especially so on a high performance 1080P set.
I am simply saying that I don't expect this quality so early in the PS3's life-cycle. I expected something like this to come later.
"This is why Xbox 360 has 256 GB/s bandwidth reserved just for the frame buffer. This allows the Xbox 360 GPU to do Z testing, HDR, and alpha blended color rendering with 4X MSAA at full rate and still have the entire main bus bandwidth of 22.4 GB/s left over for textures and vertices."
1) The 256GB/s is essentially bandwidth that's internal to the GPU. It is not system bandwidth. It is purely for the one part of the GPU to have write-only access to another part of ...
I said I doubt these screen-shots are from actual real-time game-play because the textures are of unprecedented quality, even exceeding games like Uncharted and MGS4, the previous high-points in console graphics.
I also said that the PS3 is perfectly capable of it.
However, the 360 has never displayed such high quality textures and due to limitations in available CPU cycles and CPU cache, the lack of CPU bandwidth and the fact that it has only 16 texture units in...
The best textures in a console game have been in Uncharted and some scenes of MGS4 and this blows those away. Is it technically possible? Yes, if they store textures in the high speed XDR memory, use Cell to compress textures and stream them directly RSX's oversized cache, but Guerrilla Games has such a complex and unusual engine already I doubt they would have been able to implement that technology so effectively this early in the life-cycle.
...very specific tasks. GPUs can have 200 shader units because the data flow is somewhat predictable.
Anyone can throw lots of processors together and claim to have attained a new level of processing power but it's utter nonsense and a complete waste of time if they have not solved the main bottleneck in processing which is to keep all those hungry processors fed.
360 CPU has 3 hyperthreaded cores, not true dual thread cores because they have only one execution unit each. Therefore, theoretical peak performance per core is that of a single threaded core. What the hyperthreading does is enable each execution unit to perform closer to peak performance by reducing wait times, kind of like a drivethrough restaurant (such as McDonalds) that has one window to hand out food but can take two orders at a time. Unfortunately due to poor cache design, even wit...
PS3 is a much more powerful hardware architecture and we have already seen vast differences in performance.
GT5 Prologue vs PGR4.
Double the polygons in car models
Far superior textures (just look at the leather!)
Much better resolution
Far more (and better looking) cars on screen
Twice the frame-rate
Not a single 360 game has shown textures that approach not just Killzone 2 but Uncharted and some scenes in MGS4.
The 360 Ferrari game has visibly lower polygon counts than even Forza 2, which is saying something.
Resolution is lower than Forza 2. 1000x563 for in-game and 900x506 (marginally more than DVD resolution) for replays. GT5 Prologue is 2 1/2 times the resolution!
Lighting appears far better than Forza 2 in replays but in-game lighting is a little bit better than PGR4. However, even the replay lighting falls far short of GT5 Prologue, which can be photorealistic...
-Low polygon count ... there are so many polygon edges this game should come with eye protection. GT5 Prologue, on the other hand, is incredibly smooth and nearly flawless.
-Inferior textures ... GT5 Prologue's breath-taking detail that shows off minute detail on surfaces such as leather is simply lacking here. The textures aren't bad in this game. In fact, they are better than most 360 games I've seen. That's not saying much in the context of games like GT5, Uncharted, KZ2...
The writer clearly knows absolutely nothing about video-games.
-He says the 360 is more powerful than previous xbox versions. Versions?
-One leap ahead of other games? Huh? 360 is game hardware, not a game.
-Texture filtering and AA can be done with no performance loss? Even Microsoft has backtracked on this nonsense. This is why so many 360 games have little or no AA and poor filtering.
and the losers who supported it are just as bitter.
Certainly looks like it from the numbers. The 360 sold significantly less well last week than the week before. I expected a more prolonged effect in Japan.
Perhaps the Japanese are better at math.
The entire purpose of that video is to discourage people from buying PS3s. It was literally PS3 bashing (as shown in the homer simpson clip).
How the mighty have fallen? Sounds like bitter fanboys still yearning for their Dreamcast.
1) Trying FP16 on the 360 is like forcing a square peg through a round hole. The architecture is simply not designed for it.
2) FP16 is easy on the PS3. True, hardware AA is taken out of the equation when FP16 is enabled but at 1080P no one cares about AA anyway. Furthermore, many games on current platforms (including many prominent Xbox360 titles), don't even use regular AA, they use a modified motion blur.
3) You wrote: "yes XENOS provides "Free&qu...
It comes down to two factors.
1) Unlike the PS3, which has hardware HDR (FP16 high dynamic range) the 360 does not. It only supports FP10 output, which is MDR (medium dynamic range).
2) Because the 360 does not have true HDR output, it's output chip alters the output to sort of compensate for the lack of dynamic range, kind of how and upscale chip compensates for a DVD's poor resolution.
In particular it takes an average of the brightness of the...
I really thought they'd try harder. It's possibly on par with Forza 2 and that's not saying much. The shadow resolution is low, the car models are mediocre and the interior view is terrible. The lighting is also dull. If the graphics are this mediocre I would hope it runs at 60fps.
8 x Next generation Cell processors with 32 SPEs each (8 x PPE, 256 x SPE)
8192MB XDR
256GB solid state "hard drive"
Common API for game control, audio and graphics
Backward's compatibility components:
RSX w/256MB GDDR3 (slowly phased out)
Blu-ray Drive (cheap to manufacture)
Break-even from Day 1. Profitability in 6-12 months.
With consumer interest steadily declining for months, the price drop is a last ditch effort to reinvigorate interest in the 360.
Looking at the numbers it seems that console sales have taken a hit over the last few weeks. Still, look at relative movement where one plots the difference in sales between the consoles, the price drop boost seems to be dissipating already.