Why didn't they do this from day one? Every Sony published Blu-Ray should have had a PS3 demo on it.
That's why, despite using identical assets (textures, geometry, etc...) the PS3 version appears sharper and has a greater sense of depth.
This could be due to a number of reasons such as capture errors, intentional tampering (like IGN, Gametrailers, etc...), or simply the fact that they are taking advantage of the PS3's HDR rendering capability.
Whatever the reason, it's best to wait till we get an official breakdown from Digital Foundry.
but 3 years of market data shows, very clearly, that the 360 pulls, by a significant margin, the least demand in the market.
but the lighting and surroundings can cause disruptions.
We still haven't seen how Natal copes with real world conditions. Theoretically, there's no reason why it won't work. It's all in the software.
It might even alter the 3D image being displayed to simulate 3D and add a sense of depth.
They are just advertising outlets for big brands. They just blindly repeat what the big companies tell them.
The PS3's GPU and the 360's GPU have different strengths. The 360's GPU can rasterize more polygons and has an easier time with over-draw (ironically, what the PS2 was good at) while the PS3's GPU is geared towards texture detail and pixel-shading.
Read Digital Foundry's analysis of the Ninja Gaiden 2 port of a 360 exclusive. You get a good sense of how the GPU differences reflect design choices and image quality.
They also do a good job explaining how the PS3's ...
It's only after the $199 price-cut that it temporarily pulled ahead of the PS3 but that too was short lived.
That's why the 360 is dead last in average annual sales.
Wii: 18.92M sold each year
PS3: 8.62M sold each year
360: 8.32M sold each year
and this is the best they can do?
As for the video ... did Toyota ever actually manufacture a Celica that could switch between AWD and 2WD?
Sorry to see you fell for Microsoft's marketing nonsense. Each of the last gen consoles had strengths and weaknesses relative to each other.
There's not a single game on the Xbox that matches the quality of Factor 5's games on Gamecube which not only looked spectacular but ran at 60fps (most of the time). Super Mario Sunshine was another stand-out.
Similarly, nothing on Xbox matched GT4, God of War, Jak or Ratchet, all of which ran at 60fps.
Each conso...
is not only pushing 40% higher resolution but multiples the gain in resolution with vastly improved textures and shaders. That's not a difference of a few percentage points. That's at least double the net performance.
Certainly, on the evidence available, the PS3 appears to be following the same graphics improvement curve as the PS2.
As for Insomniac, they have some incredible technology already. Resistance 2 was technically one of the most impressive games on the...
No doubt IGN, Eurogamer, etc..., who are so focused on "innovation," will score it rather poorly.
Just like Halo, GTA, Madden, etc. and receive such horrible scores.
PS3 has always supported far more online features.
That hasn't stopped Microsoft from bribing online content providers like Netflix and Hulu to block access to PS3s.
but the image and sound quality are terrible.
Still, if the ISP monopolies can be broken we might see an improvement.
If the Obama administration has it's way Comcast and other cable monopolies will be forced to open up their bandwidth to competing content providers like Netflix.
Even onlive and the dozens of similar on-demand gaming companies might stand a chance.
the engine is clearly tailored to the strengths of the GPU and shows no sign of the kinds of effects enabled by the Cell such as extreme polygon counts, advanced DOF, advanced motion blur, etc...
For some perspective, it took Naughty Dog 4 years to get where they are with using the Cell to accelerate the GPU. They've effectively doubled performance. Guerrila Games have probably reached that point by now as well in their development of Killzone 3. Maybe Polyphony Digital too .....
Perfect reflection of the theoretical strengths of each GPU in isolation.
The writer was astute enough to explain the advantages and disadvantages of unified shaders and to outline the benefit of having discrete pixel shader processors.
I hope seeing this information in an article helps fanboys on both sides of the spectrum see things more clearly.
Atleast it's cheap.
what 360 sales would have been if not for RROD. It can be argued that RROD, E74, etc... actually had a net positive effect on 360 sales.
Every time a company other than Microsoft, such as Best Buy or Gamestop, replaces a broken 360 for a customer under a paid replacement plan/extended warranty it actually counts as a sale.
That's how most of these web-sites make money.
You get a certain amount of hits. Once you can show that you have a certain amount of visitors then you take money to place ads. Occasionally, one of the big companies (so far, only Microsoft) will pay you to place an ad that pretends to be an article.
Anyone who read popular mechanics in the 90s might remember the toyota ads that were designed to look like actual articles.
This is the same thing but on a ...
to support it's conclusions.
If the 360 has been doing better, it's marketshare would be increasing right?
Then why is the 360's marketshare decreasing?
will the Xbox division survive?
Xbox 1: 2nd in sales, mainly appeals to fans of shooters, significant net losses
Xbox 2: 3rd in sales, mainly appeals to fans of shooters, significant net losses
Xbox 3: Will there be one?