they need to cut down GT5' car count, lighting, shadows, polygon count, physics, damage modeling (real time deformation), etc.
To remind some of the fanboys on this forum, Forza 3's in-game car models have been confirmed (as many predicted) as being a maximum of about 45k + wheels and tires.
This information was gleaned by extracting the mesh data directly from the discs.
For those who are interested, the highest detail level in Forza...
when the car lands but why is damage turned off?
They have the deepest pockets.
They have a long history of bribing developers and review sites.
Expect poor reviews and lots of FUD.
The ridiculous claim that the visuals of NFS Hot Pursuit are superior to those of GT5 when widely available videos show the opposite means that this site instantly looses credibility with it's readers.
The sad things about NFS Hot Pursuit is that not only are the visuals inferior, the rendered resolution is 1/3rd that of GT5.
GT5:
1280x1080x60fps = 83 megapixels per second
NFS HP:
1280x720x30fps = 27.7 me...
it's only FP10 which is, technically speaking, MDR and doesn't provide sufficient range to replicate realistic lighting.
Ask any 3D artist and that's what they'll tell you.
GT5 (and prologue) is running logluv32 which is vastly superior.
As for the posted images, you can also see that the GT5 models have vastly more detail.
However, it's not a fair comparison because GT5 not only has more detail and better...
renders at twice the resolution (54.4M pixels/sec) but inferior to GT5 which renders at 3 times the resolution (83M pixel/sec).
At a mere 27.7M pixels/sec, there should be plenty of pixel shading power to give this game shading and effects that are at least equal to GT5.
So far it does not.
The whole Premium vs Standard thing is probably affected by a number of factors including the willingness of manufacturers to pay (or cover some of the development cost) in order to have their cars be listed as standard or premium.
Future DLC would surely include turning some standard cars into premium cars when requested by manufacturers.
Will they even offer as many cars as GT5 Prologue ($40)?
Seems they haven't learned from Turn 10's painful mistakes.
When you bash a superior product, it only draws attention to your own product's short-comings.
SPAM
Whether its 20mbps or 150mbps, it makes absolutely no difference to online gaming.
None.
Why are ads for internet services being allowed on N4G?
Best wet environments ever. Absolutely stunning. Best interior view of rain as well. The way the droplets on the windshield responds to the car's movement and objects in the environment is of unprecedented depth and quality.
However,
I'd have gladly accepted a 33% drop in resolution (only during rain rendering when visibility is impaired anyway) to mere 720P in order to have rain shaders on the car bodies.
this is the best excuse yet to spend $120 on a 1 Terabyte hard-drive.
If money's tight, you can always get a 500gb for under $50.
The problem with Move is the Wii.
People are so used to standing or sitting in one place and just flicking their wrist.
That won't work with Move.
With Move you actually have to move and make a precise movement which is then replicated on screen.
Kinect is a mess and isn't really worth the bother. Developers are already trying to find ways around the low resolution capture.
The Wii is still the one m...
The Forza 3 shots prove just how effective the Cell processor has been to, effectively, accelerate the PS3's RSX GPU.
This Forza 3 shot is, approximately, how GT5 would have looked if the PS3 did not have the Cell processor. Flat, dull textures, mediocre shading, etc.
http://www.forzacentral...
I have a 15mbps cable internet connection.
Tried the batman arkham asylum demo (due to high resolution assets in that game).
The game stopped and jerked rather often.
The effective resolution was 480p at best but the flaws due to compression were simply too obvious.
The more movement there was in the scene the worst it seemed to get.
Static scenes were passable.
Bottom line: Infrastructure...
of Microsoft's Xbox division.
While other developers were developing ingenious new rendering techniques using the PS2's vector units, he was sitting around complaining.
He has no credibility in the console world. When's the last time he did anything of worth even in the much less technically demanding arena of PC software?
He was also one of the clowns who happily went along with the utterly laughable claim of "toy story gra...
and it turned out rather mediocre.
They're hyping this one as well.
Running at just 1/3rd the total resolution of GT5 (GT5: 83M/sec, Shift2: 27.6M/sec), you'd expect at least comparable lighting, shadows, and fill-rate intensive effects like rain, snow, and smoke.
Based on the tiny bit of gameplay in the Shift 2 trailer (final scene), it looks like those aspects of the visuals will continue to be mediocre but the game will sport highe...
can't dream of doing on the this generation of consoles.
1.5 times the resolution, twice as many on-screen cars (each with twice as much detail), and vastly superior lighting+shadows+fill-rate intensive effects (rain+smoke), than Forza 3 which was built on an engine that had been continuously improved for 5 consecutive years for hardware that is, theoretically speaking, more capable of fill-rate intensive effects (due to EDRAM), with the full backing of one of the wealthi...
only reinforces (or even exaggerates) the public's perception of your own flaws.
Look what happened to Turn10.
I've been saying this for a long time. Let me be blunt.
Ballmer sucks.
Xbox and the other side-show freaks (Zune, etc) have been a massive drag on profits.
Microsoft needs to focus on things that make money.
Time for Ballmer to take his freak-show on the road and stay gone.
______________
The fanboy mafia will surely attempt another coordinated hit job on my account for speaking the unva...
is that they don't complain about the 45,000 polygon car models, the mediocre lighting, lack of weather effects, and atrocious interior view in Forza 3 which even lacks the basic repertoire of driver animations, or the pathetic car count and 30fps frame-rate in the Need for Speed games, the lack of variety in racing genres, etc.
But they are quick to point out and exclaim in false horror, although Yamauchi already said that PD would do precisely this, that the standard ca...