Chaos isn’t that hard once you appreciate how OP the dodge stick is.
And 2018 was awesome. A huge departure, but I think they needed to. Even Mario has gone through serious shake ups in mechanics in order to avoid becoming stale. I haven’t beaten the hardest difficulty yet, but I’m working on it.
It felt like a step backwards from BF1 in terms of tech, which makes no sense. Where did the teraflops go? To that dumb tornado?
And it still doesn’t have Dualsense support. Smaller devs like Team 17 applied these features to their games, how can’t EA find room in their huge budget to support this?
Why?
Camera controls don’t apply apply to fps’s, just tps’s, so what the heck are you talking about?
And they remade mgs3, and the camera controls still suck. I loved it, but it didn’t age perfectly.
2 is better.
Stig is a legend, GoW3 is still the only game I’ve Plat’d. I even beat it on Chaos, even though there isn’t a trophy
I don’t follow you.
Make one of em multiplayer focused ;)
Huh?
I think this is like movie studios investing in stage adaptations of their films in the 1920’s instead of investing in film innovation, like new camera rigs.
If Sony wants to continue to innovate interactive story telling, then they need to think of the future of THEIR medium, not tying it tighter to the conventions of a more traditional and thoroughly established medium.
I mean, 2025 fits. Yes, we all want games that are sooooo cool and technically impressive that they could not possible be scaled down to last gen…. But what would those games even look like?
If the ps3 was easier to develop for, at what point in the PS4 lifecycle would games be too complex to downgrade for the ps3?
2025 sounds like the end of the generation, which is usually the period when a console’s potential power begins to be “unlocked”. That sou...
They didn’t repeat business with HBO? I’m guessing that was HBO’s decision
When the competition doesn’t have an next gen exclusives 2 full years after launch, Sony isn’t motivated to make more than 3.
Oh no I can’t emulate PS2 games…. Idc, camera controls sucked back then anyways.
Game Pass is a great way for a studio to mitigate their risk of being overlooked, because plenty of great games are overlooked at full price (especially indie games). But, they also mitigate their success by limiting their initial sales potential in favor of a guaranteed check to be part of a sub service.
As long as Sony and Nintendo don’t start trimming down games to make them affordable to “give away” day 1 via a sub service, and as long as Sony and Nintendo’s audience ...
I wouldn’t compare Sony’s spending to M$’ spending. Sony just accelerated their relationship with a few strong studios making exclusives for them already, and nabbed Bungie as a passive aggressive insult to Microsoft, which couldn’t hold onto their OG lead studio.
M$’ on the other hand, bought every major studio in the US that wasn’t already owned by Sony. M$ now owns most of American gaming, especially the Western RPG scene.
Naughty Dog, Sony Santa Mon...
Huh, but Microsoft has invested SOOOOO much money in game development recently… why doesn’t sudden dump trucks of money solve their problems? What did Sony and Nintendo do differently, aside from slowly foster stables of talented teams for the past 20ish years?
Agreed, but I don’t think it necessarily holds games back at this point. If they can invest $100,000 making a version with worse reflections, fog, resolution, and fps that will make $1 million in sales, AND the original product remains the same, then they would be dumb to not go cross gen.
What would a cross gen only game look like? Have we really seen yet a game that could never be downgraded for the base PS4?
That’s what people are waiting to be blown away by: a formula they’ve seen before.
*2018 is a much deeper and difficult game.