I think music is a little different, because it is often enjoyed with other activities.
Ultimately, I like the idea of Game Pass, but I don’t think it can deliver content as consistently as the old way: you wanna play a game? Then pay the devs.
Game Pass is a great back up plan for games that get overlooked by the market (like Guardians of the Galaxy). But as a consumer, I don’t need GP to test games before buying.
I know what I like,...
Let me guess: Game Pass?
Is that why all of my 30+ aged friends with zero interest in Harry Potter last week are suddenly buying the deluxe edition to play a few days early?
Is that because Game Pass is just overloading them with fun games to play?
Or are they starved for content, and will buy anything at this point to justify their XsX purchase?
I’ll take a $600 VR headset over Game Pass 10 times out of 10.
...
For not reporting systemic sexual harassment, and then trying to get even richer from his poorly handled position instead of shutting tfu.
You mean they didn’t cave to Bobby’s threats?
Can somebody please arrest him?
They hired Fortnite’s monetizer, the battle pass inventor, to monetize Factions.
Factions will not fail.
And it’s not fair that two other studios will experience a boost in sales compared to their previous titles, all because they share the CoD brand name with Infinity Ward…
….but that’s how brand names work. It takes a couple of consistent bad experiences for enough people to turn away and finally kill the franchise.
And IW just manages to lure back enough OG CoD vet devs just often enough to push their games from “good” to “great” like twice a decade; and...
…really?
I can substantially disagree with that.
Go on…
They stayed “indie” in focus longer than I thought.
I think that minimizes the work they did to bring the initial designs to reality, not just do a 1:1 copy of the original + RT.
Plenty of games spend that time + 3 years doing initial concept work, and their product is still wonky after half a decade.
This is an easier first step for a new AAA studio, but a AAA effort nonetheless.
It’s OK
Level design was so so
Yeah they were living through an early period of increased monetizing in games, and they did a bad job of:
1) managing expectations for initial content
2) balancing new content (ie giving DLC an unfair/fun-killing advantage)
I’m convinced that if the third monster alone launched weaker/more difficult to use, then people would’ve engaged with the online front longer.
3 cheers for 4v1 MP games!
Evolve 2, and have a better launch this time…. First impressions matter.
We are done with Left 4 Dead reboots, or at least until they look better.
Turtle Rock is very talented, but I think they played it too safe with B4B after Evolve…
Evolve was a GREAT idea rushed out the door. Don’t do that again.
I’m gonna buy Dead Space too, but i am going to have to make myself finish Callisto. It doesn’t have the same depth as Dead Space.
Yeah, I’d like to know how the gap compares to Xbone & 360 years. The OG Xbox numbers are kinda moot because the ps2 dominated (and I personally don’t know how…)
Go on…
I know the game has been out for a minute at this point, but they still shouldn’t use that image.
Some people spread a 30-60 hour game across a couple of months, or they wait to get the console until year 3.
You had options for images, you just didn’t care.