What is EA doing?
Being a business.
And what can consumers do?
Not buy the game.
/story.
It isn't, according to this article. It's just that people love to get defensive over perceived slights against Nintendo, and will imagine they read things they actually didn't.
To answer your question: Gimmicks.
If you're looking specifically for Otaku JRPGs, both Legasista and Ar Tonelico are real-time combat.
If you're looking more broadly, you could start with Tales of Graces f and Nier. Both are quite excellent.
Troll reviews. This is one of the best games of the year.
Alelier trilogy, Ar tonelico Qoga, Hyperdimension Neptunia, Legasista...
The PS3 has plenty of these games ;)
This game is really, genuinely awesome. Assuming you can handle the humour.
How the FUCK does this get to be "journalism?"
No hacking necessary for the Vita to support multiple regions at once, actually. Just a somewhat unwieldy process.
Not ideal, but the hardware itself is not region locked natively.
The website says "mature gamer"
The swearing in the preview says "immature critic"
Oh yes!
Ooh, Valhalla Knights is one of my guilty pleasures. Good news!
I'm not sure a publication that writes "shit slinger" in reference to someone is in any position to criticise the quality of another publication.
Why the hell do games journalists get away with completely unethical reporting and opinion writing?
Really?
Oh well, I guess we can chalk this up as one of those opinion things that people seem to think have a right to exist and taken seriously, despite being completely unsubstantiated.
Another "win" for games journalism, in other words.
People who write headlines should understand the difference between "its" and "it's" and not use them incorrectly.
Given it's impossible to fail at either Souls games (death is not a "fail" in these games) it's literally impossibly for the games to be difficult.
A lot of people misunderstand what it means for a game to be "easy" or "hard." If you had read the piece, that was the point that was being made.
Demon's Souls was a spiritual sequel to King's Field, a series that sold all of 10 copies outside of Japan, and a series that was far more traditional in difficulty.
So no, difficulty in itself is no guarantee of media or gamer attention.
I hate the idiot critics that write something like "If you like this kind of game, then it's great, otherwise it sucks."
How can you give a 6.5 to a game you just admitted that the people who the developers made it for would love it?
That's like someone who hates ballet going to a ballet and saying "Well, if you like ballet, this is one of the best, but lol 6.5"
One of the games of the year!
It's fun when people comment before reading an article.