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Holding a grudge
CRank: 5Score: 56050

Nah! 4K, ultra at 60fps is what i'm looking for. If death stranding is anything to go by then it should be easy.

2178d ago 1 agree7 disagreeView comment

1. Historical Evidence
The "dominion of power" has never been won by Xbox, it came close with the Xbox 360 but despite it's flaws and a huge data breach, the PS3 still outsold it by several million units.

2. More powerful
At this point it's still debatable which machine is more capable overall, on paper the XBSX has more raw power in terms of TFLOPS but the PS5 GPU is clocked significantly higher and the system has many customisation'...

2179d ago 2 agree0 disagreeView comment

Lot's of very misleading headlines about this.

Nick Penwarden, Epic's VP of engineering said “I can say that the GPU time spent rendering geometry in our UE5 demo is similar to the geometry rendering budget for Fortnite running at 60fps on consoles.”

That's hugely impressive, but it does NOT mean that the entire UE5 tech demo only requires the same specs to run as the console version of Fortnite, which is what the headlines would lead you to b...

2180d ago 13 agree1 disagreeView comment

It's an isometric shooter developed for the XB1, of course it runs at 4K/60fps on XBSX, it would be embarrassing if it didn't.

More demanding games will run at 30fps on the XBSX just like on the PS5, if you think otherwise then you really don't understand how this stuff works.

2193d ago 4 agree4 disagreeView comment

@ Minute Man 721
"Correct and the XsX was demoed doing exactly what you posted."

Some games do it right now, Horizon Zero Dawn for example. The difference is the PS5 can do it MUCH faster.

2203d ago 18 agree1 disagreeView comment

2-9 seconds to render the game world? that's the old school way of doing things.
The future is rendering only the players viewport at any given time, as the player turns you stream all the new stuff in (although some stuff like basic geometry will needs to always need to be there). Data I/O is going to be very important going forward, which in the short term makes me think that PC ports are going to struggle unless the hardware catches up soon.

2203d ago 19 agree0 disagreeView comment

"How does a system with more powerful GPU have lower draw distance or less detailed textures? How will it have more 'pop in' when it also contains an NVMe SSD?"

Because texture and asset streaming has very little to do with raw GPU power and is mostly about memory bandwidth and data I/O speed, the PS5 has an SSD config that's at worst nearly twice as fast the XBSX.

2203d ago 18 agree3 disagreeView comment

Really! You think this is a world changing event?
These sort of race related riots happen every few years in the US and nothing ever changes, same with school shootings.

And with Trump at the helm you have no chance.

2210d ago 6 agree5 disagreeView comment

It makes me wonder if many of the issues with american police come down to a lack of proper vetting and training.
It goes without saying that anyone with violent or racist tendencies should not even be considered, they should also have the sort of temperament and training that allows them to deal with high pressure situations in a calm and methodical manor. A lot of these cops seem to be extremely hot headed and arrogant which is just asking for trouble when faced with confrontation...

2210d ago 3 agree1 disagreeView comment

Neither of those things are going away any time soon, how long do you want to delay everything?

2210d ago 8 agree2 disagreeView comment

@ Software_Lover
Oops! sorry!

2227d ago 1 agree0 disagreeView comment

I happen to still enjoy the "old" ways to play.

2227d ago 1 agree0 disagreeView comment

It's entirely possible that this particular demo would run like dog shit on anything other than the PS5.
The actual UE5 engine however will of course be flexible enough to produce these sort of graphics across multiple platforms, at least that's Epic's goal.

2227d ago 4 agree6 disagreeView comment

It's most likely as simple as that yes.
There could also be an element of Sony and Mark Cerny's more collaborative approach to developing consoles that started with the PS4 and is now very much continuing with the PS5.

2227d ago 1 agree0 disagreeView comment

it has a memory bandwidth advantage if they use the split pool correctly yes, but controller lag? that's the biggest load of twaddle Microsoft has come out with for a long time.
When was the last time you found your controller wasn't responding fast enough? i'm sure it will be faster on paper but it won't make a jot of difference in peoples hands.

2227d ago 8 agree3 disagreeView comment

The real answer is no one knows yet.
The specifics of the engine and the demo have not been disclosed. It could thrive on raw GPU power or it could rely on extremely fast data streaming. Time will tell.

2227d ago 0 agree2 disagreeView comment

Less impressive than on the worlds most advanced one?

2228d ago 1 agree0 disagreeView comment

Microsoft's treatment of Rare is one many reasons that I distrust Microsoft and tend to prefer PlayStation as my console of choice.
Honestly I believe that if Sony had acquired them they would have been given the freedom to create the sort of games we know they want to.
Don't get me wrong, Sony has had more than it's fair share of controversies, but Microsoft has fucked over way more things that I personally care about.

2242d ago 3 agree3 disagreeView comment
2245d ago Show

It's also nowhere near as difficult as Hollow Knight. Seriously, Ori is not that hard, especially if you take the time to explore and gain abilities.

2248d ago 21 agree4 disagreeView comment