To be precise he said it's the best visual and technical showcase on the Xbox One and that it's generally up there with the best overall.
It sure does looks awesome. I just wish the would've took more time with the PC version.
"Render technique and resolution on Windows 10
The Windows 10 version of Quantum Break uses the same reconstruction method as on Xbox One. If your resolution is set to 1080p, the game temporally reconstructs the image (except UI) from four 720p buffers rendered with 4xMSAA, just like on Xbox One. Engine assigns input geometry samples from 4xMSAA rendering into shaded clusters in order to maximize covered geometry while keeping the performance on acceptable level by reducing expen...
This is unacceptable. MS should fix this mess asap. 50fps cap doesn't make any sense at all. What were they thinking? And UWP makes it impossible for the community to fix these issues.
Good job Microsoft.
Couldn't they just change the name to "God of [insert diffent theme]". They could keep the font and design familiar so that people recognise the franchise similar to the "Tales" games for example.
Cool. I agree with so much time left they should be able to iron out most of the the technical issues. Hopefully the game turns out to be awesome.
You're saying they have 6 months of just pure polish left. Have they announced that the game is finished already (besides polish)?
Your advice is worthless without gving any reasons as to why poeple should listen to it.
How is he wasting his time? Looks more like he's doing his job to me.
What VR games are you excited about then?
Honestly 720p in 2016 is unacceptable imo. It just doesn't make any sense considering it still seems to have performance issues with a 30fps cap at 720p on X1. That's ridiculous.
guy1: game1 is the best looking game of all time. it's not even close.
guy2: Sorry but game2 destroys game1. It looks so much better and if you don't see it you need your eyes checked.
guy3: Are you insane guy2? game2 is literally the worst looking game i have ever seen in my life. Nothing touches game1 graphically. FACT.
guy2: You are wrong. And I am right. You don't even know what you talking about. FACT.
Typica...
I think on normal survival there are 2 difficulty ramps. The first one is after you've beaten the first 14 characters. The second one is after you've beaten them for the second time so after 28 wins. It definately feels like Necali and Bison are more challenging then the rest to me. That's just an assumption though I don't know if that's how it really works.
The trials will come next week probably. That should give us a better understanding of the characte...
The IQ is horrible. Way too much grain.
Majority ! = everyone.
No. It's called work in progress.
How many hours have you invested into the game to form an opinion?
Sean Murray mentioned that it is a feature that might be added at some point. The reason they decided against it is because they want people to explore the universe first. It's basically a decision based on game design purely.
Over the course of developing a AAA game as ambitious as MGS V it's actually not uncommon that the initially estimated budget has to be increased. If you have a franchise like Metal Gear and a man like Kojima it's probably the best to trust him and give him the time and money he needs to finish the game. I'm convinced that the bad press has cost Konami more money than raising the funds would've cost them.
Yep. I can't wait to play both of them. Two of my most anticipated games coming out in the same month.
Why do I get disagrees? Have I missed something in the video. I just thought I'd point out that he didn't say it's the best looking game to date period before this comment-section becomes another battlefield.
Here is the point in the video that I paraphrased in my comment above: https://youtu.be/5VfAOMKBvt...