The age-old question - Choose to support a product/service because of its huge convenience factor OR choose to withhold support for a product/service produced by a wicked company with a blatant, give-no-f**** disregard for the value of its employees - also its most precious resource. I choose the latter. MS is dead to me and I'll not purchase a single thing from that company so long as their existing leadership remains.
Wow, not sure who downvoted my reply, but really?? I guess you're mad that either you can't buy a capable PC or that Sony has made the decision to port games to the PC platform? Either way, pretty dumb.
Got it. Thanks for the correction. Never hurts to be proven wrong, so I appreciate that.
I will be upfront and mention that while I don't own a PS5 or any current-gen console for that matter, I do love that Sony has been bringing more of their first-party / Sony published games to the PC platform - Stellar Blade included. I also don't mind waiting for those games to be ported over if it means not having to shell out $5-600 for a PS5 console. Though, as a collector, ...
Buckle up. Sony announced that they will transition from hardware and focus on multi-platform titles instead. Likely to partake in the revenue windfall coinciding with such a move. The industry is changing dramatically underneath our feet, but despite that, I'm more excited than ever because it means exclusives and their hardware constraints will no longer be a thing. Good for gamers across the board. Although perhaps not so good for those hoping for a PS6 and the same old console strateg...
If Rockstar were smart, they would give the base game away for free and make bank on the backend.
Are we really surprised by this?? This is the same company that laid off 1900 people and shuttered multiple studios in an effort to maintain executive incentives and bonuses. GREED runs deep, and it comes in the form of microtransactions and in-game ads. Vote with your wallets people.
It's called hype. It doesn't have to add up, that's the point. Anything that gets people talking about this game is building hype. This is a game that will essentially print money upon release for the following 15 years for Rockstar and its parent company, Take-Two Interactive.
Just wait until you come across your first horde—it is terrifying even in the later game. The biggest change I was hoping they would make to the game (which, in my opinion, severely detracted from the survival horror element of the game) is that gas canisters and gas stations contain unlimited gas. It would have ramped up the tension even further if this had been a limited resource. I would have even appreciated an option to toggle on/off, but there was not one. Otherwise, it's a fantasti...
This is the result of a publisher squandering every other IP in its lineup. With a multi-billion dollar company, you'd think there would be some creativity to devise and develop new IPs people can get excited about. No one is asking for a new AC game every 6 months or 2 years. Anyone who grew up in the 80s and 90s can tell you that those were the golden years for new and exciting ideas, and yet here we are with the same AC and CODs over and over. The fatigue is unmistakable and pathetic. ...
Based on this team's history, I won't hold my breath. CI has to be one of the most perfection-driven devs I've ever seen... And yet the years roll on by and very little ever sees a final/complete release. How they maintain goodwill with their player base is beyond me. As a fan of Wing Commander, Freelancer, and Descent: Freespace, I was truly excited 10+ years ago when Star Citizen was first announced and I understood the project's scope, but now I'm just numb and couldn...
Monetization Director = more like "Demoralization Director." Yep, I think that sums up his role at the company.
This is fact. Those who downvoted are just wrong. There's no way PS5 even comes remotely close to PS1 and PS2 legacies.
Meanwhile, MS continues to choose profits and executive pay over the talent of their creative teams. Oh, but then let's wine about how "hard" it was from an executive decision-level to close one of their studios and lay-off all the talented employees. Was it harder than what those creatives are now facing on the other side?? Cry me a river. MS is no different than every other corporate entity and it's utterly appalling and saddening that this is the state of the videogames i...
I'd hate to live by your standards... it must be impossible to enjoy most games for you.
Sony's logic:
Sell 7-7.5 million units = Failure, no one liked the game. (Bloodborne, Days Gone)
Sell 9+ million units = Success, everyone and their grandmother love the game. (Ghosts of Tsushima, TLOU, Uncharted)
Sony's criteria between success and failure is razor thin and insanely out of touch with its player base. If 7+ million people went to see a new movie while in theaters, it would be hailed a massive success, but in the games industry with...
Sorry, Sony. As a PC gamer with a hefty rig, you still have not convinced me on why a PS5 console is worth my money. At this stage, it's safe to say it will never happen. Downvote me all you like. But someone please explain to me logically why anyone with even a decent PC rig would want to shell out $500+ for PS hardware at this point? Also, please don't use timing in your argument - I have plenty of games to play, I can wait and I don't care how long. (i.e. that's not a valid...
Honestly, Kojima would do the game justice, but given his studio's current workload, it's a bit far flung. I could much rather see Bend Studios (Days Gone dev) doing a Mad Max follow-up. I'm playing through DG right now for the first time and I see lots of similarities between the games to where imo Bend could develop an impressive MM sequel.
MM is not a perfect game by any means as it was held back by lots of repetitious, standard open-world copy and paste missions, but the devs SO perfectly captured the world, atmosphere, lore and brutality. It also just so happens to boast one of THE best photo modes out there and some of the most impressive explosions I've ever seen in a game to date. The car combat is of course another impressive standout, both vicious and fun. MM is a game which I have revisited multiple times since its ...
Who cares about Fortnite... How about a new Mad Max game?!
The fact that it took this long is the biggest shocker to me. Coupled with the fact it has the number 7 in the title, and that they can't figure out a better naming convention by now... I'd rather take a nap than play this regurgitated dribble.