apparently just fueling a fire that doesn't exist
seems like a silly way to cut into profits. I mean, they are dedicated gaming machines that personally i would rather them put the R&D into making a better system, than making it backwards compatible. Plus considering they are going to using different videocard ( ATI ) this will most likely not be the case.
no they wont die...but it will for sure take a HUGE chunk out of sales
blame quarterly reports...everything is released to make profits for that quarter look as high as possible. It's a numbers game my friend. Funny how by this time...more companies haven't started taking another route on this. Also it is MOST LIKELY( not confirmed) that this is the last spring of this generation on consoles so have to roll out stuff early enough that the newer machines don't ruin your sales numbers.
I got to play through 2 for a THQ playtest and though still under NDA about most details...there is an introduction of guns in the second one. I suppose I did not clarify enough but was just pointing out that thought the the game does offer new mechanics...it still holds true to the original.
***Sorry for being a touch Off topic***
<---smacks himself with a trout
Played through it...there really isn't that much to do with guns. They are used as a mechanic for things but only required in a few places. It's a great change of pace when it is introduced...swords & axes are the main event BY FAR
depends on if they keep their ideas realistic and their team small enough to manage correctly. For me at least...the witcher 2 had about everything except co-op. I dont see them wanting to go to the MMO space but being about to co-op witcher would have been fantastic.
I played through the game several months ago in a THQ playtest. Even though it was still a alpha build it played very well. With NDA I can't disclose much information about it but I will tell you that you will not be let down by the size or scope of the game. It is different than the first one in many ways but some things such as the fast paced combat have stayed in place. I do have to comment that games are a matter of your opinion, not a reviewer. Make up your own mind if it is some...
It's really no different. The complaints come from the new GUI which is extremely cluggy when you first start using it...but over time I have really started to appreciate it.
I work with linux and all versions of windows daily and I think it is taking a chance at something new...which is a good thing.
The beta they released of it does feel like you should have a touch screen to go with it but once you train your brain to "right click" the start bar instead of loo...
I agree...they are dogging it based on the possibility of someone else moving in on their space.
Only problem I ever had with Uncharted 2 and 3 were replayability. The first playthough they are pretty mind blowing and have some amazing set pieces to go along with a great story. But on the second playthough when you know where you have to go. The scripting is very apparent and can feel pretty broken. Other than that, they were great gaming experiences for me
I believe that it adds a lot to the longevity of games. Instead of finishing a game in 8-10 hours then selling it back or putting it on a shelf to collect dust...at least something can be added in the future. I think that is all about sustaining the life cycle of a game.
Though I'm not a huge fan anymore, games like call of duty may come out every year(which is too often IMO) but you get new maps all year until the next one comes out.
Yes you have to pa...
Well, last gen, when a game was released...that was pretty much all you got. Also with the higher fidelity and improved physics and AI, development time is longer and more complex which causes, as stated in the article, for things to get cut. Yes it can be hard to keep u with all the extra charges and packs that they come out with...but it sure adds to the overall value of the game and helps complete the original vision the developers had from the beginning
Gabe has always had a bad case of foot-in-mouth disease but he is an amazing guy for sure. I think that Linux support will be a good thing and yes, over time it will make headway. It is a good and important advancement but for the time it will be a small market.
Being in IT everyday I hear about the Windows vs. Linux argument but in the end...its nice to have a choice. No reason to blast one or the other.
LOL no doubt...i wonder if people even think before they do that? I admit I will off topic comment at times, but you hit the nail on head sir.
Got to play through the entire game as a THQ playtester and though I am still under NDA until street date, expect to be impressed. We played alpha builds and it was good...it is much different than the first one as far as pacing and depth but it should be a winner come release.
people are installing steam on their work computers so they could buy stuff on the steam sale and realized that you could play a buncha games on them. I'm an IT and I see it all the time these days over network scans
Well, being a console is a dedicated gaming machine you will get much higher fidelity even with those cards compared to a PC. Though the biggest gain is going to be in AI routines and amount of back end things that they can be added. Sure the consoles will probably not look better than Max Payne 3 looks on PC but that's not really a bad thing. It's all about adding another layer of depth, physics, AI, interaction.
i thought dragons dogma ran much better on the 360...played it all the way though on the PS3 and slowly going back though on the 360. The PS3 version had major slowdown due to vsync always on and 360 has some tearing issues but overall runs a bit better...combat much more responsive. Wish they would make a PC version = )
Great game btw if anyone on the fence about it.
Same, played though it on he PS3 and half way though the + game is it was just too easy. The pit still had some challenges but you can only fall so many times till you miss exploring...