I hope it's Star Wars Battlefront III.
Using the engine from The Force Unleashed to power Battlefront III would make it really fun to play.
I would like these games if they really put as much detail as possible into how the transformations look. Once you've seen the movies...anything less is kinda disappointing when it comes to how they look as they transform.
I agree. I honestly will never get tired of WWII titles, but unfortunately my view on that doesn't gel with the masses. Apparently the vast amount of crap WWII games has left a bad taste in everyone's mouths.
I'll definitely play MW2, but I have a feeling the multiplayer is gonna feel like more of the same. I'll most likely rent it and beat the campaign on a couple different difficulty settings.
I know one could say "Well this is just more Battlefield same-ol sa...
I am actually really excited for a traditional Battlefield experience with an updated graphics engine. (I wasn't very fond of Bad Company, although the sound was sooooo good)
Only one thing is severely disappointing to me:
The game is only 12 v 12. What the heck? Battlefield is supposed to be 32 v 32!
EDIT:
Well, it is 15 dollars lol. If you want your health and ammo classes, go play Battlefield 2 (awesome game by the way, even though it's ...
I would definitely use a service like this. Especially since Sony is firmly entrenched in the music industry.
I honestly really like the form factor and sleekness of it.
For those of us that played Killzone 2 for what it was...it was a fantastic game.
It's your fault if you buy into hype. Buying into hype is a conscious decision, and you are at fault if you listen and give in to it.
Because of the increase in particle effects, AI, and increase in geometry and physics...the Source engine is now a lot more CPU intensive than it used to be.
It forces desktop processors to emulate very differently-designed, specialized processors.
Just the Helghast or ISA symbols would be fine...don't put Killzone lol.
Gamecube:
485Mhz Processor
162MHz GPU clock
43MB total RAM:
- 24MB System
- 16MB Sound and DVD drive buffer
- 3MB 1T-SRAM --> 1MB texture buffer, 2MB frame buffer
--------------------------
PSP-3000
333MHz (480MHz PSPGo) CPU x2(Main CPU + Second CPU block with media decoding hardware and programmable DSP)
64MB Main RAM
4MB Embedded DRAM ---> 2MB for GPU, 2MB for Media Engine (2nd CPU)
166...
What? The Source Engine IS CPU intensive. As they update it with more animations, more AI, more characters on screen....it becomes more and more CPU intensive.
Why do you think that you get such a huge performance boost when you play L4D with multicore rendering enabled?
Valve games are really CPU intensive, as long as they're sticking with Source.
I think...once they've got some programmers that show Doug and Gabe just how much CPU processing power they can wrench out of the PS3...they'll jump for joy.
Until then...we wait. Or play their games on PC. Preferably PC.
By definition, that's what the patent should do. It gives Sony the exclusive right to the tech.
Your fingers! You can point and make pew-pew noises.
No but seriously...stick to the controller.
LOL @ imaginary chair...*shakes head*
Well you like us enough to steal the image from our rumored content posts and use it as your avatar, so I'm guessing you secretly admire us.
It's ok, we love you too!
Wow, being able to use mapped-in objects as controllers would be amazing!
Ok everyone, pick up your pens, time to play harry potter!
hahahaha
=)
Cool! I'm glad the system gets used for so many things, including gaming.
And why would they take action? What could retrieving your PSN account info and displaying it for others too see like gamercards ever do to Sony?