I absolutely loved the first Killzone game.
I never have understood the negative reactions to it. For the system it was on, it sure did a hell of a job.
Regarding the last paragraph, that would be very cool.
A helghast campaign would be very interesting indeed.
It's always fun to see things from another perspective, especially a game.
Very nice blog.
I'm Dutch, and I didn't know they were Dutch in origin.
Cool!
The PlayStation 2 is and was a great console, regardless of what my past ignorance wanted me to believe.
Once the PS2 is gone, it will always be remembered, that's for sure.
I didn't really appreciate Iron Man.
The movie was excellent, though.
I have no ideas left for what the Medal of Honor team could do next.
WWII has been beaten to death so many times by games....it's just OLD, now.
Who knows....maybe they could do something like...the US Civil War? Or World War I?
Nobody's really touched WWI yet. That could be interesting.
Hmmm. *rubs chin* I just don't know...
Most definitely fake.
LoL, the things people do for attention.
I LOVE smashing people in their cars while I'm driving a bus.
Usually the impact is SO HARD that the whiplash from my bus' impact to their car snaps their neck and kills them instantly.
After that, their heads fall on their car horns.
After I smash through an intersection, all you hear is:
*BEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE EEEEEEP*
I would rather have this tech in my games:
http://www.pixeluxentertain...
and
http://www.naturalmotion.co...
Instead of this:
Yeah, but there's only the two BIGGEST, most INNOVATIVE technologies in videogame history (besides Havok physics) that will be MISSING from the Wii version:
DMM - Digital Molecular Matter
and
Euphoria - Procedural Animation with virtual muscles, nervous systems, and skeletal structures, as well as a basic survival instinct for all NPCs and characters.
Unfortunately for you, Killzone 2 has some extremely well-implemented uses of subtle color tones that draw the player's attention.
THe deep dark red of the blood.
The soft glow of the lights on your comrades' backs.
The incredible lighting and flare effects.
Artistically, Killzone 2 is incredible. The world it's set in is meant to be dreary and gray. The planet is a hellhole with disastrous weather and destroyed buildings, cities, and indust...
LoL @ Wii version.
Sooooo gimped.
I would rather have the PS3 / 360 version that includes the DMM and Euphoria tech. THat is FAR more innovative than the Wiimote.
http://www.naturalmotion.co...
http://www.pixeluxentertain...
Umm...Killzone 2 in motion absolutely kicks everything else's ass.
That's not debatable.
Dude, all you have to do is go to Kotaku to see that the word BOGUS is in the title.
It's obviously fake.
Wow....what the hell is this?
Flamebait, anyone?
This game looks really....good!
I am surprised at EA....a survival-horror game...it looks far more scary than Doom ever did...it looks really high-production. Nice lighting, animation...sound (hopefully....usually horror games have good sound).
I was like WTF when I saw this..."thing".... debuted a while back.
LoL
LOL me too.
*giggles*
About the PPC Linux, you do know that Canonical (or someone...I'm not sure) has made a kernel specifically for the cell, right?
I tried PPC kernel first, but I ended up discovering the cell kernel. Much better.
Oh, and PS3 Linux needs 3 things to be PERFECTLY on par with PC linux.
- WiFi support (PS3 wifi card not supported at all as of yet...no drivers exist)
- RSX graphics support (locked out by Sony for fear of user game dev'ing)
- Wa...
I would use this quite frequently in GTA IV.