Not costing 30 million to make does not equal shovelware. Not having gore and guns does not equal shovelware.
The game actually doens't look that bad. It looks kind of fun. I doubt I will get it but I won't call it a bad game just because it isn't boasting huge technical stats or mature content.
It looks great, but when did 37 seconds become 3 minutes?
It disgusts me when people "misuse" freedom of speech and creativity.
Too many people use it as a hot phrase without truly understanding the purpose and meaning behind it. The only times I see it pop up now are when people want to defend something derogatory or insulting that they find entertaining, which "IS NOT" what it was made for.
I'll probably draw much flak for this, but I must say it.
Freedom of speech and crea...
Sigma was pretty much just a rename of Black and 2 made by the man who is now the of Team Ninja when he ported them to the PS3. This game is already on the PS3 so there is nothing to port.
Second, this is being published by Nintendo themselves. So no, there will more than likely never be a PS3 release of this game.
More indie love it good.
Nintendo: Helping the little guy since 1982.
Maybe, they can grow in to full size companies and out EA and Activision as the top developers.
Silent Hill is nothing more than a name now. Only namesake fans who will buy anything with the name placed on it will buy these abominable newer games.
I missed the days were gaming was about more than trying to appeal to markets, a time when developers simply made the games they wanted to make then tried to market them to people.
One of the first (true) next gen games on the Wii U.
Why does everything a developer does with a Nintendo's system automatically become Nintendos fault?
I do no understand how this affects Nintendo's start at all. This is dev choice. It just shows that Nintendo isn't being tyrannical with how devs want their games to play on the console.
This also means that we will likely see games that can use 100% of the Wii U's resources strictly for gaming since instead of dividing them between games.
I thought everyone already knew that?
I am sold, or at least I will be when it comes out.
They add to the consumer, cost but not so much to the manufacturer.
What you are paying $50-$60 for when you buy a game isn't the plastic, but the data held on it. The data held within. That data rests on a hard drive and its costs were paid the day it was finished being developed.
I want to know where "their" loss is coming from. It just doesn't add up.
I wonder if this has anything to do with the foxconn issue. I remember them insisting on the not selling the Wii U at a loss. Now they won't be able to manufacture it as cheaply(though Sony and Microsoft will continue to use them and everyone will ignore it.) There has to be some new development that brought this about.
Still, I wonder, how much of a loss. Black Wii U is $50 more and the only real expense it offers is a disc they manufacture themselves which can't cos...
Except they already have and still do. The Battlefied 3 dev said it looked better on the PS3. The Skyrim dev said it looked better on the 360.
The Alien's, Colonial Marine's dev have said that it looks and plays best on the Wii U. The Trine 2 dev says it looks and plays best on the Wii U. The FIFA 13 dev says it looks and plays best on the Wii U. The Toki Tori 2 dev says it looks and plays best on the Wii U. The SEGA All-stars Racing dev says it looks and plays best o...
Last I heard, EA restricted FIFA's features like they did with all other Wii U titles.
So, I will say no. EA made an effort to make sure that none of the games they are releasing on the Wii U will be best, and therefor not worth purchasing. I believe that effort will succeed and they will get the poor sales the strove for.
This will be no ting. Nintendo will sell however many they can produce. The Wii U will likely stay sold out for at least a year.
Vita doesn't even have a good lineup now, and its been out for a while.
I hope its more games that built from the ground up for the system.
They were not originally part of Namco at all. They were part of another company and worked with Namco through contract.
It would be more accurate to say Namco finally bought them out. There is no misinformation about their being bankrupt. They were heavily in debt and Tales of Xilia did nothing to quell it despite its high sells. It would have needed to sell over 5 times as many copies just to put a sizable dent in it.
They took the team members and made th...
Most people who buys consoles don't buy stuff online for them. The basic is for those people.