The Outer Worlds is the only game I care about in that list.
No less than $499... with arguable reasoning for seeing a $599 price point.
"3. "Everything in China is pirated"
Not really, no. Not so much anymore, anyway."
This one is absolutely wrong. China has been for a long time and still is a very heavy pirating country. To the point where many consumers shop in online stores and even retail stores and don't care to even know if the stuff they purchase is legit or not. Foreign copyright is really a joke in China and games, videos, and other such items are simply notoriously...
Again, $15 x 12 months = $180 x 10 million = $1.8 billion... it was estimated in may at 9.5 million monthly GamePass subscribers (likely many more now). Math... it is not that hard people.
Also, one year ago it was showing that XBL had 57 Million active users bringing in over $30 billion. Microsoft is not hurting in any way.
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Your math is way off it would only take 10 million subscribers at $15 each to earn them $1.8 billion in revenue per year. (it was estimated back in May 2019 that they had 9.5 million GamePass subscribers per Neogaf) So likely scenario is they are already poised to make relatively $2 Billion a year in subscription revenue alone. The idea that kind of money itself isn't enough to make the AAA games a worthy venture while still putting so much back into the 3rd party companies that share in ...
Microsoft says its new studios will "focus on making games for our platforms," with no further plans to release more Xbox exclusives on PlayStation 4 or Nintendo Switch.
"As these new studios transitioned in, we were aware of some existing commitments to other platforms and will honor them. However, going forward these new studios will focus on making games for our platforms. We have no plans to further expand our exclusive first party games to other console...
So your take on this is that Microsoft is making a poor business plan by offering 1st party AAA games as well many 3rd party AAA games on their GamePass service and won't be able to make any positive returns? Well maybe you better rush over and give them the news because obviously they could use a great business mind like yours to run their company. lol
And who's fault is that...? The unions. They are the only ones limiting the hiring criteria in the situation.
You are completely misinformed on the job being discussed and the work requirements.
Obviously you have never been a florist. But you are correct that the game industry does not grow with unionization nor does it allow for the best people to do the job needed.
Vast majority of people responding have never been in a union nor even understand the limitations a union forces on the worker and the companies. In point here his work with Gearbox would only work if Gearbox became a union only company. That would force anyone else already hired and contracted to unionize or not be employable with them. Sorry but Troy baker nor any individual is worthy of forcing all those others to unionize because of their own choice to do so.
The point being that all others working on the game would then also need to be in the union or be fired. So why make everyone unionize because one person chose to join a union that prevents him to do non-union work?
Uhhmm... the dashboard itself basically looks the same as it ever has on Xbox One... this appears to just be faster.
@Nitrowolf2 - the concept is not even close to being the same. MW COD is coming out multiplatform and they are literally restricting access to a mode in game from being played by PC and Xbox One players for an entire year. Not limiting release of added DLC or some other add-on, actually restricting something in game for a year that PC and Xbox One are paying the same for.
So many poor comparisons with this game and other titles and how they were released.
@SolidGamerX - no. they have already stated it will not be TLOU2 multiplayer. They more likely simply created a completely stand alone game (not a TLOU2 multiplayer mode) that will take everything they had worked on before removing it from TLOU2 and simply a game/world evolved around the TLOU series and with its current engine. It likely will be much larger in scope then what you saw with the fist game and its multiplayer aspect.
So what sort of quid pro quo are you suggesting transpired? Or are you simply imagining Activision just said... "hey, I bet if we simply made this mode a PS exclusive it would really go over good for us"? lol
No.
Owning the rights to past games and owning publisher rights to past games are two separate things though. They can make a port of the Xbox games but either have to pay Microsoft for publishing rights of it or allow Microsoft to publish on PS4... which they have done with their own title Minecraft.
I have to imagine you aren't an Xbox gamers... because Game Pass for sure would stretch your budget play to a greater length.