When both the male human and awoken have weird faces and hairdos, this is unsurprising.
Dat Burnout Paradise tho...
Bayonetta 1. On Wii.
That'd be hilarious.
The art direction seems spot on, I hope the animations are 24 frames per second or something so it'll look and feel like the real deal.
Kinda like that new claymation Kirby on Wii U.
What would you prefer for this very game?
Press AGREE for 1080p @ 30FPS
Press DISAGREE for 720p @ 60FPS
AWAKENING SPOILER WARNING
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Well, she does pretend to be Marth in Fire Emblem, so it's somewhat appropriate that she's a clone in Smash. I'll let her slide since she's so cool, and adds another woman to the roster.
So now both Mortal Kombat and Tekken will be running on Unreal Engine. Should make for some interesting comparisons, but MKX is cross-gen.
Because in real life your voice is created by your vocal cords, a part of your own biological body located in your throat. In games, it's done by paid actors doing it as a job. As actors grow old their voice may change out of sync with their characters, and as with any job they might find new interests or quit for personal reasons. Your vocal cords won't disagree with you on paychecks either.
Do people not understand that this is in comparison to the last gen systems? You lot must be a blast at parties...
Do yourself a favour and start using other sites for your gaming-news, this place is full of crazy people.
And I can assure you that the dickishness of devs have likely always been there, it's just that the Internet happened.
So it looks pretty much identical, only in Chinese.
We need more Patapon, and just obscure Japanese games from Sony in general, on Vita and PS4.
Racing, fighting and platforming games are the ones where high framerate matters the most.
What I mean is, resolution is observed detail. That's (including but not limited to) texture quality, shaders, shadow quality, polygon count, tessellation, level of detail and importantly anti aliasing. Pixel count is overrated.
Sure native res is nice and all, but sometimes other aspects of the graphical makeup is more important.
Resolution is more than pixels.
And am I the only one who remembers the PS2/Xbox/GCN generation? The gap between Playstation and Xbox then was at least as big, probably bigger actually, in the Xbox favour. More powerful hardware does not necessarily mean better games.
Game looks glorious on even a lower end Pc, the new systems should make the visuals shine. Last gen consoles just didn't have the ram to do the textures justice.
My laptop with an i5 and 2gb Nvidia GT620m could run it on max at 1080p at a pretty stable framerate (don't remember the specific numbers, but it was smoother than on consoles).
I wouldn't mind a budget-priced PS4/XO version of the first game actually.
I live in one of those "tier 2" countries, and the Xbox is widely available at stores. Retailers import it from other regions.
I'm so glad these games went for realistic raindrops instead of 60FPS...
(not really, but I'm still getting both)
Now, if only there was a playlist for all the maps... It's so annoying having to move between servers when you want to play new maps.
What a clickbait. The only info is that they're using a deferred renderer which is good with lighting. Pretty much all engines these days use this...