JP1369

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CRank: 5Score: 26530

Anus-
The bandwidth assigned to each pipeline being similar doesn't mean that the architecture is the same. The difference between this and PC architecture is the fact that both the CPU and GPU can use the same data sets stored in the ram instead of copying from one allocation to the other.

4583d ago 1 agree0 disagreeView comment

" But whichever bus is used, the internal caches of the GPU become a significant barrier to CPU/GPU communication--any time the GPU wants to read information the CPU wrote, or the GPU wants to write information so that the CPU can see it, time-consuming flushes of the GPU internal caches are required."

PS4 addresses these concerns by adding another bus to the GPU "that allows it to read directly from system memory or write directly to system memory, bypassing ...

4583d ago 7 agree2 disagreeView comment

Pete
The article that talks about concurrent read/write even states that it's basically bullshit marketing. You're right in that some people would be better off not commenting. People like you that can't read or write or count, for example.

4595d ago 11 agree5 disagreeView comment

That amount of RAM is being used now. Wait until the second generation of games are out, it will increase from there. Keep pinning your hopes on MS being saved by the bell.
Also, the gen after the one coming up would include the fourth Xbox and the fifth PlayStation. Your inability to count may be the reason you don't think numbers relating to RAM matter. Learn some basic math then rejoin the discussion.

4595d ago 10 agree4 disagreeView comment

How the hell do you know the RAM won't be needed? Developers can now create larger worlds using higher resolution assets. This will drive up the RAM budgets. And with PC developers no longer having to worry about building games that will also work on consoles with 512mb of RAM, this trend will start to take effect sooner rather than later.
Also, indie devs don't have the budgets to refine code the way larger studios do and will be glad to know that they don't have to worry...

4595d ago 11 agree4 disagreeView comment

The 176gb/s figure is attributed to the 256-bit bus that is used to communicate with the memory pool. There's a second, smaller bus that also allows the GPU to bypass its own L1 and L2 cache for tasks requiring less than 20gb/s bandwidth. So yeah, your "friend" and you need to stop spreading lies. There's no way 5 gigs of slow RAM coupled with a tiny amount of embedded RAM is going to outperform the 7 gigs of unified memory that is also much faster.

4595d ago 18 agree10 disagreeView comment

The physics are great and the shadows have shown definite improvement since GT5. AI is still retarded at this stage though.

4600d ago 14 agree4 disagreeView comment

The embedded RAM in Wii U is there to make up for the pitifully slow cell phone RAM that Nintendo stuffed in. The GPU isn't anything special and the CPU has ties to the GameCube. So yeah, that's why people are willing to spend an extra fifty dollars on the PS4, which destroys the Wii U as far as specs are concerned.

4602d ago 17 agree3 disagreeView comment

This article brought to you by, English as a second language.

4602d ago 0 agree0 disagreeView comment

The hypervisor is part of the OS and is nothing new or special. Quit using it as a marketing term.

4604d ago 3 agree7 disagreeView comment

Completely different use of the word. Learn the difference.

4604d ago 1 agree3 disagreeView comment

That figure is only for the miniscule amount of embedded RAM. Overall system performance won't even come close.

4604d ago 11 agree5 disagreeView comment

Except that the system engineers that spoke after the One reveal gave an ops per clock number that confirmed the GPU's power. The only bullshit here is your fanboy denial.

4604d ago 28 agree18 disagreeView comment

Apparently you need a better understanding of technology. The GPU in PS4 is 50% better, while the disparity in RAM performance is still significant, with the One having less of it available for games. Improving the speed of the embedded RAM will help, but it still has to wait for the incredibly slow DDR3.

4604d ago 32 agree19 disagreeView comment

Yes, it does. Your Plus subscription will cover Vita, PS3 and PS4.

Edit: Deadly beat me to it.

4610d ago 5 agree0 disagreeView comment

Launch games are usually rushed, as final dev kits normally aren't available until close to the release of the console.

4610d ago 3 agree2 disagreeView comment

I've heard the devs of Outlast talk about the release of their game in complete form, free for Plus members. It may just depend on how they want to market new games on a console with a relatively low install base.

4610d ago 5 agree1 disagreeView comment

Hammad- The team that did The Last of Us also did the first two Uncharted games. After that, they were split in two, one working on Uncharted 3 while the other started a new IP.

4610d ago 7 agree0 disagreeView comment

Ryse had a detailed protagonist and some good effects and thats about it. The depth of field effects weren't anything special, especially in light of recent PC games and console games like inFamous: Second Son. It's cute that you think making things shiny and blurry sets it apart though.

4612d ago 1 agree0 disagreeView comment

Frigid-
You might want to actually read DF's article then:
"Dead Rising 3
Coming from Capcom Vancouver with the aim of being the "ultimate open world zombie game", the demo clocks in at around 20 minutes with plenty of attention to outdoor scenarios. It's not running on actual Xbox One hardware, and the staff on-site describes the hardware platform as a 'PC debugging environment'."
4614d ago 3 agree0 disagreeView comment